On 05 Jan 2023, at 01:05, JBeck <jb30343@windstream.net> wrote:The more samples per second, the smoother and more detailed the waveform.
This is incorrect. The player should generate a waveform, no matter the amount of 'steps', since blockwaves don't exist in 'nature'.
The more samples per second, the higher of frequencies can be described, but input a wave, a wave comes out or you have a horrible out of spec player.
The higher the bit depth (Y axis) the more nuanced the loudness. JB
Also not true. A higher bit depth can describe lower volumes. (If you mean with 'nuanced' a lower noise floor or higher dynamics, ok. But for the vast majority of mixed / finished sound, it is impossible to hear the difference between 16 and 24 bits.
There is a very nice video on the subject, I once found the link on JW soundgroup, but can't find it back anymore.
Bouke
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