Saturday, November 21, 2015

[Avid-L2] Latest Art of the Cut on Mockingjay

 

There's some interesting info in this one about the politics of the edit suite, the geography of editing action and the application of imagination in editing VFX.

http://www.provideocoalition.com/the-art-of-the-cut-with-the-editors-of-hunger-games-the-mockingjay-part-2

Let me know what you think.    @stevehullfish (Twitter)

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Posted by: Steve Hullfish <steve@veralith.com>
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Friday, November 20, 2015

Re: [spam] - Re: [Avid-L2] Bone Head Paint Effect Scratch Removal with brushes?

 



On Nov 20, 2015, at 3:06 PM, "bigfish@pacbell.net [Avid-L2]" <Avid-L2@yahoogroups.com> wrote:

 

You hit it.  If I toggle to anchor point mode it works great. 


Great. It's been a while since I fielded a question on the L2. 
Glad I helped -- a small payback to you and the L2 gang that frequently help _me_

Have a great weekend John . . . get some rest!

Cheers,

Benjamin


I was having trouble in reshape mode and hadn't tried toggling to anchor point mode.  That mode gives me two points at each end of the brush stroke one being at the end and one a little in on the stroke.  This actually is a more versatile shaping tool than the line tool in BCC wire removal.  I'd bet there is a custom shape or spline tool in BCC to free hand draw but the bezier points in the Avid scratch seem to be fine.  Next time I'll remember that.  Or probably next time I have a brain fart and ask the same question you'll remember the first time you gave me the answer.



---In avid-l2@yahoogroups.com, <Ben@ContactBen.com> wrote :


On Nov 20, 2015, at 1:50 PM, "bigfish@pacbell.net [Avid-L2]" <Avid-L2@yahoogroups.com> wrote:

 

Are you talking about the scratch removal macro that creates a two frame scratch removal effect when you hit it? 

That's the guy. So clearly you are well aware of it. I wasn't sure.


 I'm using paint effect set to scratch removal mode and then drawing a brush stroke.  I'm not using a tool with the eraser icon.
 . . [snip] . . 

 What I would like is to be able to just drag the end points of the brush strokes around but that's not what happens to the stroke shape.

Have you tried double-clicking on the shape or stroke? Double-clicking should toggle between 
the reshape tool (revealing the separate control points/nodes to play with) and the arrow/selection tool.
Lines *should* have a control point/node on each end . . . I'm not sure about a 'blob' though, and I'm not
in front of a system at the moment to check.


BCC wire removal works with a line mode where you move the two end points of the line and adjust the width of the line.  You can then chose a cover mode which smudges in adjacent pixels or a clone mode. 
It's easy to move the end points every frame.  I'm not seeing that behavior with paint effect scratch removal.



BCC sounds more robust (to put it kindly).

Sorry I couldn't really lend any substantive help.

Have a good weekend!
Cheers,
Benjamin






---In avid-l2@yahoogroups.com, <Ben@ContactBen.com> wrote :



John,

Are you using the Scratch Removal button (with the eraser icon)?
Or, are you dropping a Paint Effect on an entire clip.

If you're not already using Scratch Removal button (with the eraser icon),
it's easy (if the frame previous to the gunked-up one is clean):

a) Enable the video track
b) Park on the frame with filament, scratch, dropout, whatever.
c) Press the Scratch Removal button.
d) Use the brush or any shape too to borrow image data from the previous frame.

If you have to cover multiple frames, you may have to animate the shape or brush stroke.

I hope that helps!
Cheers,
-B
-----
 Benjamin Hershleder
.

On Nov 20, 2015, at 12:39 PM, "John Moore bigfish@pacbell.net [Avid-L2]" <Avid-L2@yahoogroups.com> wrote:

 

I was attempting to do some wire removal using scratch removal tool in paint effect.  I was hoping to use a small brush and paint over some mono filament that is dancing around and catching the light some times.  I thought I could use scratch removal set to a 1 frame offset and just brush over the filament on each frame but when I draw the first brush stroke I end up with that brush stroke on every frame.  If I go to another frame and delete the brush stroke it's gone on the first frame etc....  I recall dust busting just going to a frame and tapping on the dust spot and then moving to the next frame but maybe that was just using the scratch removal macro which is only two frames long.

I ended up using BCC 8 wire removal and it's fine but am I crazy about scratch removal?  If you set up a long scratch removal paint effect is there a way to put in a fresh brush stroke on every frame.  I recall that the fluid motion effect editor works that way in that drawing a brush stroke on one frame doesn't put it on every frame.  You had to paint the fluid motion effect shape on every frame on to itself IIRC.  I remember being confused in the fluid motion effects editor because I wanted to animate a shape in the same manner I would a license blur in paint effect but it didn't work that way.

Is there something in Avid that I'm missing in Paint Effect or some other standard effect?
 
John Moore Barking Trout Productions Studio City, CA bigfish@pacbell.net






__._,_.___

Posted by: Benjamin Hershleder <ben@contactben.com>
Reply via web post Reply to sender Reply to group Start a New Topic Messages in this topic (6)
this is the Avid-L2

.

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Re: [Avid-L2] Bone Head Paint Effect Scratch Removal with brushes?

 

You hit it.  If I toggle to anchor point mode it works great.  I was having trouble in reshape mode and hadn't tried toggling to anchor point mode.  That mode gives me two points at each end of the brush stroke one being at the end and one a little in on the stroke.  This actually is a more versatile shaping tool than the line tool in BCC wire removal.  I'd bet there is a custom shape or spline tool in BCC to free hand draw but the bezier points in the Avid scratch seem to be fine.  Next time I'll remember that.  Or probably next time I have a brain fart and ask the same question you'll remember the first time you gave me the answer.



---In avid-l2@yahoogroups.com, <Ben@ContactBen.com> wrote :


On Nov 20, 2015, at 1:50 PM, "bigfish@pacbell.net [Avid-L2]" <Avid-L2@yahoogroups.com> wrote:

 

Are you talking about the scratch removal macro that creates a two frame scratch removal effect when you hit it? 

That's the guy. So clearly you are well aware of it. I wasn't sure.


 I'm using paint effect set to scratch removal mode and then drawing a brush stroke.  I'm not using a tool with the eraser icon.
 . . [snip] . . 

 What I would like is to be able to just drag the end points of the brush strokes around but that's not what happens to the stroke shape.

Have you tried double-clicking on the shape or stroke? Double-clicking should toggle between 
the reshape tool (revealing the separate control points/nodes to play with) and the arrow/selection tool.
Lines *should* have a control point/node on each end . . . I'm not sure about a 'blob' though, and I'm not
in front of a system at the moment to check.


BCC wire removal works with a line mode where you move the two end points of the line and adjust the width of the line.  You can then chose a cover mode which smudges in adjacent pixels or a clone mode. 
It's easy to move the end points every frame.  I'm not seeing that behavior with paint effect scratch removal.



BCC sounds more robust (to put it kindly).

Sorry I couldn't really lend any substantive help.

Have a good weekend!
Cheers,
Benjamin






---In avid-l2@yahoogroups.com, <Ben@ContactBen.com> wrote :



John,

Are you using the Scratch Removal button (with the eraser icon)?
Or, are you dropping a Paint Effect on an entire clip.

If you're not already using Scratch Removal button (with the eraser icon),
it's easy (if the frame previous to the gunked-up one is clean):

a) Enable the video track
b) Park on the frame with filament, scratch, dropout, whatever.
c) Press the Scratch Removal button.
d) Use the brush or any shape too to borrow image data from the previous frame.

If you have to cover multiple frames, you may have to animate the shape or brush stroke.

I hope that helps!
Cheers,
-B
-----
 Benjamin Hershleder
.

On Nov 20, 2015, at 12:39 PM, "John Moore bigfish@pacbell.net [Avid-L2]" <Avid-L2@yahoogroups.com> wrote:

 

I was attempting to do some wire removal using scratch removal tool in paint effect.  I was hoping to use a small brush and paint over some mono filament that is dancing around and catching the light some times.  I thought I could use scratch removal set to a 1 frame offset and just brush over the filament on each frame but when I draw the first brush stroke I end up with that brush stroke on every frame.  If I go to another frame and delete the brush stroke it's gone on the first frame etc....  I recall dust busting just going to a frame and tapping on the dust spot and then moving to the next frame but maybe that was just using the scratch removal macro which is only two frames long.

I ended up using BCC 8 wire removal and it's fine but am I crazy about scratch removal?  If you set up a long scratch removal paint effect is there a way to put in a fresh brush stroke on every frame.  I recall that the fluid motion effect editor works that way in that drawing a brush stroke on one frame doesn't put it on every frame.  You had to paint the fluid motion effect shape on every frame on to itself IIRC.  I remember being confused in the fluid motion effects editor because I wanted to animate a shape in the same manner I would a license blur in paint effect but it didn't work that way.

Is there something in Avid that I'm missing in Paint Effect or some other standard effect?
 
John Moore Barking Trout Productions Studio City, CA bigfish@pacbell.net




__._,_.___

Posted by: bigfish@pacbell.net
Reply via web post Reply to sender Reply to group Start a New Topic Messages in this topic (5)
this is the Avid-L2

.

__,_._,___

Re: [Avid-L2] Bone Head Paint Effect Scratch Removal with brushes?

 


On Nov 20, 2015, at 1:50 PM, "bigfish@pacbell.net [Avid-L2]" <Avid-L2@yahoogroups.com> wrote:

 

Are you talking about the scratch removal macro that creates a two frame scratch removal effect when you hit it? 

That's the guy. So clearly you are well aware of it. I wasn't sure.


 I'm using paint effect set to scratch removal mode and then drawing a brush stroke.  I'm not using a tool with the eraser icon.
 . . [snip] . . 

 What I would like is to be able to just drag the end points of the brush strokes around but that's not what happens to the stroke shape.

Have you tried double-clicking on the shape or stroke? Double-clicking should toggle between 
the reshape tool (revealing the separate control points/nodes to play with) and the arrow/selection tool.
Lines *should* have a control point/node on each end . . . I'm not sure about a 'blob' though, and I'm not
in front of a system at the moment to check.


BCC wire removal works with a line mode where you move the two end points of the line and adjust the width of the line.  You can then chose a cover mode which smudges in adjacent pixels or a clone mode. 
It's easy to move the end points every frame.  I'm not seeing that behavior with paint effect scratch removal.



BCC sounds more robust (to put it kindly).

Sorry I couldn't really lend any substantive help.

Have a good weekend!
Cheers,
Benjamin






---In avid-l2@yahoogroups.com, <Ben@ContactBen.com> wrote :



John,

Are you using the Scratch Removal button (with the eraser icon)?
Or, are you dropping a Paint Effect on an entire clip.

If you're not already using Scratch Removal button (with the eraser icon),
it's easy (if the frame previous to the gunked-up one is clean):

a) Enable the video track
b) Park on the frame with filament, scratch, dropout, whatever.
c) Press the Scratch Removal button.
d) Use the brush or any shape too to borrow image data from the previous frame.

If you have to cover multiple frames, you may have to animate the shape or brush stroke.

I hope that helps!
Cheers,
-B
-----
 Benjamin Hershleder
.

On Nov 20, 2015, at 12:39 PM, "John Moore bigfish@pacbell.net [Avid-L2]" <Avid-L2@yahoogroups.com> wrote:

 

I was attempting to do some wire removal using scratch removal tool in paint effect.  I was hoping to use a small brush and paint over some mono filament that is dancing around and catching the light some times.  I thought I could use scratch removal set to a 1 frame offset and just brush over the filament on each frame but when I draw the first brush stroke I end up with that brush stroke on every frame.  If I go to another frame and delete the brush stroke it's gone on the first frame etc....  I recall dust busting just going to a frame and tapping on the dust spot and then moving to the next frame but maybe that was just using the scratch removal macro which is only two frames long.

I ended up using BCC 8 wire removal and it's fine but am I crazy about scratch removal?  If you set up a long scratch removal paint effect is there a way to put in a fresh brush stroke on every frame.  I recall that the fluid motion effect editor works that way in that drawing a brush stroke on one frame doesn't put it on every frame.  You had to paint the fluid motion effect shape on every frame on to itself IIRC.  I remember being confused in the fluid motion effects editor because I wanted to animate a shape in the same manner I would a license blur in paint effect but it didn't work that way.

Is there something in Avid that I'm missing in Paint Effect or some other standard effect?
 
John Moore Barking Trout Productions Studio City, CA bigfish@pacbell.net




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Posted by: Benjamin Hershleder <ben@contactben.com>
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this is the Avid-L2

.

__,_._,___

Re: [Avid-L2] Bone Head Paint Effect Scratch Removal with brushes?

 

Are you talking about the scratch removal macro that creates a two frame scratch removal effect when you hit it?  That's what I use for typical drop out and other scratch removals of a pixel hit etc..  I'm using paint effect set to scratch removal mode and then drawing a brush stroke.  I'm not using a tool with the eraser icon.  I assume the eraser icon you mention is the scratch removal macro button I've mapped to my keyboard.

It's the animating of the brush stroke that is daunting.  Once I've drawn a stroke over the filament then modifying the size, shape and position on the next frame isn't very friendly.  It doesn't move like the anchor points on a shape I've drawn.  There are two little dots on each end of the brush stroke and trying to drag them around skews the stroke in hard to control ways.  They are acting like the typical four points on a shape that you can drag out to increase the size of a shape.  What I would like is to be able to just drag the end points of the brush strokes around but that's not what happens to the stroke shape.

BCC wire removal works with a line mode where you move the two end points of the line and adjust the width of the line.  You can then chose a cover mode which smudges in adjacent pixels or a clone mode.  It's easy to move the end points every frame.  I'm not seeing that behavior with paint effect scratch removal.


---In avid-l2@yahoogroups.com, <Ben@ContactBen.com> wrote :



John,

Are you using the Scratch Removal button (with the eraser icon)?
Or, are you dropping a Paint Effect on an entire clip.

If you're not already using Scratch Removal button (with the eraser icon),
it's easy (if the frame previous to the gunked-up one is clean):

a) Enable the video track
b) Park on the frame with filament, scratch, dropout, whatever.
c) Press the Scratch Removal button.
d) Use the brush or any shape too to borrow image data from the previous frame.

If you have to cover multiple frames, you may have to animate the shape or brush stroke.

I hope that helps!
Cheers,
-B
-----
 Benjamin Hershleder
.

On Nov 20, 2015, at 12:39 PM, "John Moore bigfish@pacbell.net [Avid-L2]" <Avid-L2@yahoogroups.com> wrote:

 

I was attempting to do some wire removal using scratch removal tool in paint effect.  I was hoping to use a small brush and paint over some mono filament that is dancing around and catching the light some times.  I thought I could use scratch removal set to a 1 frame offset and just brush over the filament on each frame but when I draw the first brush stroke I end up with that brush stroke on every frame.  If I go to another frame and delete the brush stroke it's gone on the first frame etc....  I recall dust busting just going to a frame and tapping on the dust spot and then moving to the next frame but maybe that was just using the scratch removal macro which is only two frames long.

I ended up using BCC 8 wire removal and it's fine but am I crazy about scratch removal?  If you set up a long scratch removal paint effect is there a way to put in a fresh brush stroke on every frame.  I recall that the fluid motion effect editor works that way in that drawing a brush stroke on one frame doesn't put it on every frame.  You had to paint the fluid motion effect shape on every frame on to itself IIRC.  I remember being confused in the fluid motion effects editor because I wanted to animate a shape in the same manner I would a license blur in paint effect but it didn't work that way.

Is there something in Avid that I'm missing in Paint Effect or some other standard effect?
 
John Moore Barking Trout Productions Studio City, CA bigfish@pacbell.net


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Posted by: bigfish@pacbell.net
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this is the Avid-L2

.

__,_._,___

Re: [Avid-L2] Bone Head Paint Effect Scratch Removal with brushes?

 



John,

Are you using the Scratch Removal button (with the eraser icon)?
Or, are you dropping a Paint Effect on an entire clip.

If you're not already using Scratch Removal button (with the eraser icon),
it's easy (if the frame previous to the gunked-up one is clean):

a) Enable the video track
b) Park on the frame with filament, scratch, dropout, whatever.
c) Press the Scratch Removal button.
d) Use the brush or any shape too to borrow image data from the previous frame.

If you have to cover multiple frames, you may have to animate the shape or brush stroke.

I hope that helps!
Cheers,
-B
-----
 Benjamin Hershleder
.

On Nov 20, 2015, at 12:39 PM, "John Moore bigfish@pacbell.net [Avid-L2]" <Avid-L2@yahoogroups.com> wrote:

 

I was attempting to do some wire removal using scratch removal tool in paint effect.  I was hoping to use a small brush and paint over some mono filament that is dancing around and catching the light some times.  I thought I could use scratch removal set to a 1 frame offset and just brush over the filament on each frame but when I draw the first brush stroke I end up with that brush stroke on every frame.  If I go to another frame and delete the brush stroke it's gone on the first frame etc....  I recall dust busting just going to a frame and tapping on the dust spot and then moving to the next frame but maybe that was just using the scratch removal macro which is only two frames long.

I ended up using BCC 8 wire removal and it's fine but am I crazy about scratch removal?  If you set up a long scratch removal paint effect is there a way to put in a fresh brush stroke on every frame.  I recall that the fluid motion effect editor works that way in that drawing a brush stroke on one frame doesn't put it on every frame.  You had to paint the fluid motion effect shape on every frame on to itself IIRC.  I remember being confused in the fluid motion effects editor because I wanted to animate a shape in the same manner I would a license blur in paint effect but it didn't work that way.

Is there something in Avid that I'm missing in Paint Effect or some other standard effect?
 
John Moore Barking Trout Productions Studio City, CA bigfish@pacbell.net


__._,_.___

Posted by: Benjamin Hershleder <ben@contactben.com>
Reply via web post Reply to sender Reply to group Start a New Topic Messages in this topic (2)
this is the Avid-L2

.

__,_._,___

[Avid-L2] Bone Head Paint Effect Scratch Removal with brushes?

 

I was attempting to do some wire removal using scratch removal tool in paint effect.  I was hoping to use a small brush and paint over some mono filament that is dancing around and catching the light some times.  I thought I could use scratch removal set to a 1 frame offset and just brush over the filament on each frame but when I draw the first brush stroke I end up with that brush stroke on every frame.  If I go to another frame and delete the brush stroke it's gone on the first frame etc....  I recall dust busting just going to a frame and tapping on the dust spot and then moving to the next frame but maybe that was just using the scratch removal macro which is only two frames long.

I ended up using BCC 8 wire removal and it's fine but am I crazy about scratch removal?  If you set up a long scratch removal paint effect is there a way to put in a fresh brush stroke on every frame.  I recall that the fluid motion effect editor works that way in that drawing a brush stroke on one frame doesn't put it on every frame.  You had to paint the fluid motion effect shape on every frame on to itself IIRC.  I remember being confused in the fluid motion effects editor because I wanted to animate a shape in the same manner I would a license blur in paint effect but it didn't work that way.

Is there something in Avid that I'm missing in Paint Effect or some other standard effect?
 
John Moore Barking Trout Productions Studio City, CA bigfish@pacbell.net

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Posted by: John Moore <bigfish@pacbell.net>
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this is the Avid-L2

.

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Re: [Avid-L2] Re: Flame Conversion of 59.94 existing project to 23.976?

 

One other thing. After they reformat their sequence they may need to pull the source clips back into their batch setting and swap them out to remove any retime effects the reformat may have applied. They can also remove the timewarp effect on the input clips but I generally just swap the shots as it's easier than clicking each source and checking.

Mike

On 20 Nov 2015, at 2:04 AM, bigfish@pacbell.net [Avid-L2] <Avid-L2@yahoogroups.com> wrote:

 

Mr. Mike,
You are Mr. Flame from all your post so I have a Flame question.  My next series is going to be done in 23.976 and all the material has been shot 23.976.  By mistake we ordered 29.97/59.94 for the graphics package.  Obviously those graphics and main title don't work well going back to 23.976.

The Post supervisor informed them of our mistake and asked that they redo the graphics in 23.976.  To me and my limited After Effects experience it is possible to go back to an AE composition and switch it to 23.976 and rerender.  All the source material we gave the graphics folks was 23.976 so I figured they would work in 23.976 and convert in the end.  We got back the revised graphics and it looks like the graphics folks just took their original delivery 59.94 main title and converted that back to 23.976 as we see duplicate frames etc...

We've learned the open was done in Flame.  Can you explain to me how a Flame project would be structured given the source material camera masters was 23.976 and the initial delivery was to 29.97I/59.94.  Would you work in 23.976 till the final output and then add pulldown?  Or do you commit to frame rate on input to the project so everything is converted to 59.94 on ingest?  Bottom line given it was initially done as a 59.94 delivery is it really complicated to go back to the project and redo it in 23.976?  I'm guessing it is but I don't have any flame experience and I'm trying to apply After Effects ability to render out to various frame rates from a 23.976 composition.  Any basics you can provide will help us better understand why the revised graphics aren't as clean as we think they should be will be appreciated.

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Posted by: "Mikeparsons.tv" <mikeparsons.tv@gmail.com>
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this is the Avid-L2

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