Are you talking about the scratch removal macro that creates a two frame scratch removal effect when you hit it? That's what I use for typical drop out and other scratch removals of a pixel hit etc.. I'm using paint effect set to scratch removal mode and then drawing a brush stroke. I'm not using a tool with the eraser icon. I assume the eraser icon you mention is the scratch removal macro button I've mapped to my keyboard.
It's the animating of the brush stroke that is daunting. Once I've drawn a stroke over the filament then modifying the size, shape and position on the next frame isn't very friendly. It doesn't move like the anchor points on a shape I've drawn. There are two little dots on each end of the brush stroke and trying to drag them around skews the stroke in hard to control ways. They are acting like the typical four points on a shape that you can drag out to increase the size of a shape. What I would like is to be able to just drag the end points of the brush strokes around but that's not what happens to the stroke shape.
---In avid-l2@yahoogroups.com, <Ben@ContactBen.com> wrote :
John,
Are you using the Scratch Removal button (with the eraser icon)?
Or, are you dropping a Paint Effect on an entire clip.
If you're not already using Scratch Removal button (with the eraser icon),
it's easy (if the frame previous to the gunked-up one is clean):
a) Enable the video track
b) Park on the frame with filament, scratch, dropout, whatever.
c) Press the Scratch Removal button.
d) Use the brush or any shape too to borrow image data from the previous frame.
If you have to cover multiple frames, you may have to animate the shape or brush stroke.
I hope that helps!
Cheers,
-B
On Nov 20, 2015, at 12:39 PM, "John Moore bigfish@pacbell.net [Avid-L2]" <Avid-L2@yahoogroups.com> wrote:I was attempting to do some wire removal using scratch removal tool in paint effect. I was hoping to use a small brush and paint over some mono filament that is dancing around and catching the light some times. I thought I could use scratch removal set to a 1 frame offset and just brush over the filament on each frame but when I draw the first brush stroke I end up with that brush stroke on every frame. If I go to another frame and delete the brush stroke it's gone on the first frame etc.... I recall dust busting just going to a frame and tapping on the dust spot and then moving to the next frame but maybe that was just using the scratch removal macro which is only two frames long.I ended up using BCC 8 wire removal and it's fine but am I crazy about scratch removal? If you set up a long scratch removal paint effect is there a way to put in a fresh brush stroke on every frame. I recall that the fluid motion effect editor works that way in that drawing a brush stroke on one frame doesn't put it on every frame. You had to paint the fluid motion effect shape on every frame on to itself IIRC. I remember being confused in the fluid motion effects editor because I wanted to animate a shape in the same manner I would a license blur in paint effect but it didn't work that way.Is there something in Avid that I'm missing in Paint Effect or some other standard effect?John Moore Barking Trout Productions Studio City, CA bigfish@pacbell.net
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