Saturday, February 4, 2012

[Avid-L2] Re: Avid(ish) on an iPad.

 

Jamie,
Avid is aware of performance issues on iPad 1 devices and is currently working on a fix to be released via the App Store. Stay tuned.
M and M

--- In Avid-L2@yahoogroups.com, Jamie Beedy <avidlist@...> wrote:
>
> I tried using it on a iPad 1, and am getting lots of crashes, especially when rendering and using the precision trim, which was somewhat similar to MC. The Precision trim, not the crashing.
>
> But, just playing with it, even with the crashes, I can definitely see using this along with my iPhone to bang out quick youtube & Facebook videos. Everything seemed pretty self explanatory and easy to find. The precision trim was about the only thing that wasn't immediately obvious. You have to double tap the trim sliders at the bottom of the Timeline to get to it.
>
> jamie
>
> On Feb 3, 2012, at 9:01 AM, haus wrote:
>
> > I just got it and its actually pretty fun and very easy to use. One downside is unlike iMovie for the iPad, Avid Studio looks nothing like it's parent product, Media Composer. Perhaps a little more design on the interface would at least vaguely relate it to MC, making the move up a little more comfortable. iMovie for the iPad looks like iMovie and FCPX reflects these products as well. Call it iMovePro or what you want, but it is a better branding move on Apple's part to make them all similar.
> >
> > That being said, Avid Studio for iPad is a fun little product to have. Just wait, for these prices, every producer with an iPad will be in your suite showing you "his cut". God help us all!
> >
> > ;-)
> >
> > --- In Avid-L2@yahoogroups.com, "haus" <switthaus@> wrote:
> >>
> >> OK, I'll be downloading this just for grins. It will join iMovie on my iPad.
> >>
> >> http://allthingsd.com/20120201/avid-brings-its-pro-sumer-video-editing-app-to-ipad/
> >>
> >
> >
> >
> >
> > ------------------------------------
> >
> > Search the official Complete Avid-L archives at: http://archives.bengrosser.com/avid/
> > Yahoo! Groups Links
> >
> >
> >
>

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[Avid-L2] [BUG] - v6 Grouping Bug? Help?

 



Hi gang,

Is anyone else having issues with v6 and grouping by Aux TC?
I just got a message from a friend who related the following:

"I'm trying to group by aux TC but it just... won't... group correctly. Every time I put in the info, triple-check that it's correct, tell it to group, it groups by source TC instead! What the frick? I'm dying here."

I certainly have a workflow to help her that doesn't involve Aux TC, but I'm wondering if anyone has some suggestions.

TIA,

B

Benjamin Hershleder
http://ContactBen.com
http://Hershleder.com

Wear It In Post!
Fun T-shirts, mousepads, mugs & more
for Post Production Professionals
http://www.WearItInPost.com

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[Avid-L2] Possible spam

 

Apologies to anyone who may have received spam from my email address this morning.

It appears my account was hacked.

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[Avid-L2] Re: Re: Re: Re: Re:

 

dear friend:
I have Order china 8 Products Apple iPhone 4S 64GB - Black
w e b: bodysa.com
I've received the item today
I believe you will find what you want there and have an good experience
on shopping from them.
Regards!

[Non-text portions of this message have been removed]

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Friday, February 3, 2012

Re: [Avid-L2] Re: Unity database files bug?

 

The local drive is fine. It's not the system drive. It's an extra internal. I can import QTs and create media to it. I have tried new project. I've tried new user. I've tried it on a second system. The only thing I have not been able to try is rebooting the Unity system. Time to give up and move on. I'll deal with it more on Monday.

Jay

On Feb 3, 2012, at 11:02 PM, johnrobmoore wrote:

> Maybe take the existing AvidMediaFiles folder and put into another folder like "stuffed media" Then let Avid create the whole folder again at the root level and then move your .mxf file into that folder. Everything you've said makes sense and should work from my experience but if it rebuilds and you can't access the media something is funky which is why I think creating an entire new folder wouldn't hurt. Oh I just had a thought, is there any way the Avid is set up in media creations to not access media on the boot drives or system drives in media creations? If it's rebuilding the database I don't think that's the issue but worth a peek. Also is the Avid looking at the local drive set to "Alldrives" in the console so it treats all drives as potential media drives? Just guessing while I'm rotoing my little heart out.
>
> --- In Avid-L2@yahoogroups.com, Jay Mahavier <jay_mahavier@...> wrote:
>>
>> The folder structure pre-existed on the local drive. I just put the media into the 1 folder. It did build the databases. I can tell, because I deleted the ones there and the timestamp on the ones it built is correct.
>>
>> Jay
>>
>> On Feb 3, 2012, at 10:24 PM, johnrobmoore wrote:
>>
>>> Or the old standard, create a title or something to the local drive and let Avid create an new AvidMediaFiles folder. Drag you copied media in the "1" folder inside the mxf folder etc.... I'd be surprised if it didn't rebuild the database. I work with a hybrid unity and SanMP and we have to manually rename the "1" folder to Edit.07.01, .02 etc... so other bays don't try to rebuild the databases on the SanMP volumes. I never added a discriptor after the last digit with . in front of it. I'm surprise that worked but then I'm surprised I remembered to tie my shoes this morning. Learn new tricks every day. I've never worked in a Lion environment but have been playing with V6 on OS 10.6.8 for now and it seems to work for my basic tests with the Artist Color Panel and Resolve roundtripping.
>>>
>>> --- In Avid-L2@yahoogroups.com, "Dom Q. Silverio" <domqsilverio@> wrote:
>>>>
>>>> The Avid bin will always reflect the last known location of the media.
>>>>
>>>> We never tried modifying the media folder name by adding anything after .#
>>>>
>>>> Did you try it with a Snow Leopard system?
>>>> When you moved it to the local drive did you reconfigure the folder
>>>> structure to reflect a local drive structure (aka move the media out of
>>>> "computer name.1" folder)?
>>>>
>>>>
>>>>
>>>> On 2/3/2012 10:56 PM, Jay Mahavier wrote:
>>>>> And even more messed up. I can't try the Unity reboot until later, so in the mean time I tried unlinking the files and relinking. Oh, they relinked. Relinked to the Unity volume. And the media isn't even on there. Buggy.
>>>>>
>>>>> Jay
>>>>>
>>>>> On Feb 3, 2012, at 9:18 PM, Jay Mahavier wrote:
>>>>>
>>>>>> Ok, so recently upgraded to MCv6 on Lion. We have a Unity 5 system in house. I'm use to being able to organize my media into folders and rename them and have the media be online and be able to rebuild the databases. As an example, if my system is named Avid01, the default folder in the MXF directory is Avid01.1. All my new media goes in there. But in the past, I could make other folders with names like Avid01.1_Prod_01, Avid01.1_VFX_01, etc. and it would rebuild the databases when I added media to them. But now it's stopped working. Only folders named like Avid01.2, Avid01.3, etc are being scanned. Am I the only one having this problem? Because it sucks.
>>>>>>
>>>>>> Sorry for sounding so upset, but I'm really starting to hate Unity after many years of thinking it was awesome. And with the cost to move to ISIS I'm thinking that if and when we are done with this Unity system that I'll be done with Avid storage all together.
>>>>>>
>>>>>> Jay
>>>>>>
>>>>>> ------------------------------------
>>>>>>
>>>>>> Search the official Complete Avid-L archives at: http://archives.bengrosser.com/avid/
>>>>>> Yahoo! Groups Links
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> ------------------------------------
>>>>>
>>>>> Search the official Complete Avid-L archives at: http://archives.bengrosser.com/avid/
>>>>> Yahoo! Groups Links
>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>>
>>>
>>>
>>> ------------------------------------
>>>
>>> Search the official Complete Avid-L archives at: http://archives.bengrosser.com/avid/
>>> Yahoo! Groups Links
>>>
>>>
>>>
>>
>
>
>
>
> ------------------------------------
>
> Search the official Complete Avid-L archives at: http://archives.bengrosser.com/avid/
> Yahoo! Groups Links
>
>
>

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[Avid-L2] Re: Unity database files bug?

 

Maybe take the existing AvidMediaFiles folder and put into another folder like "stuffed media" Then let Avid create the whole folder again at the root level and then move your .mxf file into that folder. Everything you've said makes sense and should work from my experience but if it rebuilds and you can't access the media something is funky which is why I think creating an entire new folder wouldn't hurt. Oh I just had a thought, is there any way the Avid is set up in media creations to not access media on the boot drives or system drives in media creations? If it's rebuilding the database I don't think that's the issue but worth a peek. Also is the Avid looking at the local drive set to "Alldrives" in the console so it treats all drives as potential media drives? Just guessing while I'm rotoing my little heart out.

--- In Avid-L2@yahoogroups.com, Jay Mahavier <jay_mahavier@...> wrote:
>
> The folder structure pre-existed on the local drive. I just put the media into the 1 folder. It did build the databases. I can tell, because I deleted the ones there and the timestamp on the ones it built is correct.
>
> Jay
>
> On Feb 3, 2012, at 10:24 PM, johnrobmoore wrote:
>
> > Or the old standard, create a title or something to the local drive and let Avid create an new AvidMediaFiles folder. Drag you copied media in the "1" folder inside the mxf folder etc.... I'd be surprised if it didn't rebuild the database. I work with a hybrid unity and SanMP and we have to manually rename the "1" folder to Edit.07.01, .02 etc... so other bays don't try to rebuild the databases on the SanMP volumes. I never added a discriptor after the last digit with . in front of it. I'm surprise that worked but then I'm surprised I remembered to tie my shoes this morning. Learn new tricks every day. I've never worked in a Lion environment but have been playing with V6 on OS 10.6.8 for now and it seems to work for my basic tests with the Artist Color Panel and Resolve roundtripping.
> >
> > --- In Avid-L2@yahoogroups.com, "Dom Q. Silverio" <domqsilverio@> wrote:
> >>
> >> The Avid bin will always reflect the last known location of the media.
> >>
> >> We never tried modifying the media folder name by adding anything after .#
> >>
> >> Did you try it with a Snow Leopard system?
> >> When you moved it to the local drive did you reconfigure the folder
> >> structure to reflect a local drive structure (aka move the media out of
> >> "computer name.1" folder)?
> >>
> >>
> >>
> >> On 2/3/2012 10:56 PM, Jay Mahavier wrote:
> >>> And even more messed up. I can't try the Unity reboot until later, so in the mean time I tried unlinking the files and relinking. Oh, they relinked. Relinked to the Unity volume. And the media isn't even on there. Buggy.
> >>>
> >>> Jay
> >>>
> >>> On Feb 3, 2012, at 9:18 PM, Jay Mahavier wrote:
> >>>
> >>>> Ok, so recently upgraded to MCv6 on Lion. We have a Unity 5 system in house. I'm use to being able to organize my media into folders and rename them and have the media be online and be able to rebuild the databases. As an example, if my system is named Avid01, the default folder in the MXF directory is Avid01.1. All my new media goes in there. But in the past, I could make other folders with names like Avid01.1_Prod_01, Avid01.1_VFX_01, etc. and it would rebuild the databases when I added media to them. But now it's stopped working. Only folders named like Avid01.2, Avid01.3, etc are being scanned. Am I the only one having this problem? Because it sucks.
> >>>>
> >>>> Sorry for sounding so upset, but I'm really starting to hate Unity after many years of thinking it was awesome. And with the cost to move to ISIS I'm thinking that if and when we are done with this Unity system that I'll be done with Avid storage all together.
> >>>>
> >>>> Jay
> >>>>
> >>>> ------------------------------------
> >>>>
> >>>> Search the official Complete Avid-L archives at: http://archives.bengrosser.com/avid/
> >>>> Yahoo! Groups Links
> >>>>
> >>>>
> >>>>
> >>>
> >>>
> >>> ------------------------------------
> >>>
> >>> Search the official Complete Avid-L archives at: http://archives.bengrosser.com/avid/
> >>> Yahoo! Groups Links
> >>>
> >>>
> >>>
> >>>
> >>
> >
> >
> >
> >
> > ------------------------------------
> >
> > Search the official Complete Avid-L archives at: http://archives.bengrosser.com/avid/
> > Yahoo! Groups Links
> >
> >
> >
>

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[Avid-L2] Basic Mpeg Streamclip data rate?

 

I've got an HD show 1 Hour 5 minutes.  I output from the SNDX downconvert to our DVD recorder as a letter box.  The AE took the DVD into Handbrake and ripped an m4V file.  Then on her mac pro she is using mpeg streamclip to make a .mov h264 720x486.  The progress indicator on her system shows a data rate of 2.1 ish Mbps.  I also made a same as source QT out of the SNDX to the desktop on my mac pro.  Now I've logged into my mac pro with my MBP over gig ethernet.  I opened the the exported same as QT and set it export a quicktime h264 and set the size at 864x 486 to maintain the 16x9 aspect ratio.  On my MBP the mpeg streamclip progress indicator shows 530 Kbps.  Just curious why the data rate in this indicator is so much slower.  Am I misunderstanding this indicator?  I'm thinking it is the data rate of the file it is creating but is it just an indication of how fast the system is process?  I'm not usually dealing with these types of exports
that are going on our server to be accessed remotely and through Vimeo as well.

John Moore

Barking Trout Productions

Studio City, CA

bigfish@pacbell.net

[Non-text portions of this message have been removed]

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Re: [Avid-L2] Re: Unity database files bug?

 

The folder structure pre-existed on the local drive. I just put the media into the 1 folder. It did build the databases. I can tell, because I deleted the ones there and the timestamp on the ones it built is correct.

Jay

On Feb 3, 2012, at 10:24 PM, johnrobmoore wrote:

> Or the old standard, create a title or something to the local drive and let Avid create an new AvidMediaFiles folder. Drag you copied media in the "1" folder inside the mxf folder etc.... I'd be surprised if it didn't rebuild the database. I work with a hybrid unity and SanMP and we have to manually rename the "1" folder to Edit.07.01, .02 etc... so other bays don't try to rebuild the databases on the SanMP volumes. I never added a discriptor after the last digit with . in front of it. I'm surprise that worked but then I'm surprised I remembered to tie my shoes this morning. Learn new tricks every day. I've never worked in a Lion environment but have been playing with V6 on OS 10.6.8 for now and it seems to work for my basic tests with the Artist Color Panel and Resolve roundtripping.
>
> --- In Avid-L2@yahoogroups.com, "Dom Q. Silverio" <domqsilverio@...> wrote:
>>
>> The Avid bin will always reflect the last known location of the media.
>>
>> We never tried modifying the media folder name by adding anything after .#
>>
>> Did you try it with a Snow Leopard system?
>> When you moved it to the local drive did you reconfigure the folder
>> structure to reflect a local drive structure (aka move the media out of
>> "computer name.1" folder)?
>>
>>
>>
>> On 2/3/2012 10:56 PM, Jay Mahavier wrote:
>>> And even more messed up. I can't try the Unity reboot until later, so in the mean time I tried unlinking the files and relinking. Oh, they relinked. Relinked to the Unity volume. And the media isn't even on there. Buggy.
>>>
>>> Jay
>>>
>>> On Feb 3, 2012, at 9:18 PM, Jay Mahavier wrote:
>>>
>>>> Ok, so recently upgraded to MCv6 on Lion. We have a Unity 5 system in house. I'm use to being able to organize my media into folders and rename them and have the media be online and be able to rebuild the databases. As an example, if my system is named Avid01, the default folder in the MXF directory is Avid01.1. All my new media goes in there. But in the past, I could make other folders with names like Avid01.1_Prod_01, Avid01.1_VFX_01, etc. and it would rebuild the databases when I added media to them. But now it's stopped working. Only folders named like Avid01.2, Avid01.3, etc are being scanned. Am I the only one having this problem? Because it sucks.
>>>>
>>>> Sorry for sounding so upset, but I'm really starting to hate Unity after many years of thinking it was awesome. And with the cost to move to ISIS I'm thinking that if and when we are done with this Unity system that I'll be done with Avid storage all together.
>>>>
>>>> Jay
>>>>
>>>> ------------------------------------
>>>>
>>>> Search the official Complete Avid-L archives at: http://archives.bengrosser.com/avid/
>>>> Yahoo! Groups Links
>>>>
>>>>
>>>>
>>>
>>>
>>> ------------------------------------
>>>
>>> Search the official Complete Avid-L archives at: http://archives.bengrosser.com/avid/
>>> Yahoo! Groups Links
>>>
>>>
>>>
>>>
>>
>
>
>
>
> ------------------------------------
>
> Search the official Complete Avid-L archives at: http://archives.bengrosser.com/avid/
> Yahoo! Groups Links
>
>
>

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[Avid-L2] Re: Unity database files bug?

 

Or the old standard, create a title or something to the local drive and let Avid create an new AvidMediaFiles folder. Drag you copied media in the "1" folder inside the mxf folder etc.... I'd be surprised if it didn't rebuild the database. I work with a hybrid unity and SanMP and we have to manually rename the "1" folder to Edit.07.01, .02 etc... so other bays don't try to rebuild the databases on the SanMP volumes. I never added a discriptor after the last digit with . in front of it. I'm surprise that worked but then I'm surprised I remembered to tie my shoes this morning. Learn new tricks every day. I've never worked in a Lion environment but have been playing with V6 on OS 10.6.8 for now and it seems to work for my basic tests with the Artist Color Panel and Resolve roundtripping.

--- In Avid-L2@yahoogroups.com, "Dom Q. Silverio" <domqsilverio@...> wrote:
>
> The Avid bin will always reflect the last known location of the media.
>
> We never tried modifying the media folder name by adding anything after .#
>
> Did you try it with a Snow Leopard system?
> When you moved it to the local drive did you reconfigure the folder
> structure to reflect a local drive structure (aka move the media out of
> "computer name.1" folder)?
>
>
>
> On 2/3/2012 10:56 PM, Jay Mahavier wrote:
> > And even more messed up. I can't try the Unity reboot until later, so in the mean time I tried unlinking the files and relinking. Oh, they relinked. Relinked to the Unity volume. And the media isn't even on there. Buggy.
> >
> > Jay
> >
> > On Feb 3, 2012, at 9:18 PM, Jay Mahavier wrote:
> >
> >> Ok, so recently upgraded to MCv6 on Lion. We have a Unity 5 system in house. I'm use to being able to organize my media into folders and rename them and have the media be online and be able to rebuild the databases. As an example, if my system is named Avid01, the default folder in the MXF directory is Avid01.1. All my new media goes in there. But in the past, I could make other folders with names like Avid01.1_Prod_01, Avid01.1_VFX_01, etc. and it would rebuild the databases when I added media to them. But now it's stopped working. Only folders named like Avid01.2, Avid01.3, etc are being scanned. Am I the only one having this problem? Because it sucks.
> >>
> >> Sorry for sounding so upset, but I'm really starting to hate Unity after many years of thinking it was awesome. And with the cost to move to ISIS I'm thinking that if and when we are done with this Unity system that I'll be done with Avid storage all together.
> >>
> >> Jay
> >>
> >> ------------------------------------
> >>
> >> Search the official Complete Avid-L archives at: http://archives.bengrosser.com/avid/
> >> Yahoo! Groups Links
> >>
> >>
> >>
> >
> >
> > ------------------------------------
> >
> > Search the official Complete Avid-L archives at: http://archives.bengrosser.com/avid/
> > Yahoo! Groups Links
> >
> >
> >
> >
>

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Re: [Avid-L2] Unity database files bug?

 

Yes. I dropped it into the 1 folder. And now it gets very strange. So I moved the media from the Unity to local. I didn't move any of the database files. I let the system rebuild the databases on the local. Media Tool does not see the clips or the media files. And then I did the trick where you drag the .mdb file to an empty bin and the clips populate but they show as being associated with media on the Unity. I'm totally baffled. This is a totally brand new .mdb file built on the local drive, not moved, not copied, not copied then rebuilt. When I moved the media I moved only the .mfx files. I didn't even move the Creating folder. I don't get it.

Jay

On Feb 3, 2012, at 10:10 PM, Dom Q. Silverio wrote:

> The Avid bin will always reflect the last known location of the media.
>
> We never tried modifying the media folder name by adding anything after .#
>
> Did you try it with a Snow Leopard system?
> When you moved it to the local drive did you reconfigure the folder
> structure to reflect a local drive structure (aka move the media out of
> "computer name.1" folder)?
>
>
>
> On 2/3/2012 10:56 PM, Jay Mahavier wrote:
>> And even more messed up. I can't try the Unity reboot until later, so in the mean time I tried unlinking the files and relinking. Oh, they relinked. Relinked to the Unity volume. And the media isn't even on there. Buggy.
>>
>> Jay
>>
>> On Feb 3, 2012, at 9:18 PM, Jay Mahavier wrote:
>>
>>> Ok, so recently upgraded to MCv6 on Lion. We have a Unity 5 system in house. I'm use to being able to organize my media into folders and rename them and have the media be online and be able to rebuild the databases. As an example, if my system is named Avid01, the default folder in the MXF directory is Avid01.1. All my new media goes in there. But in the past, I could make other folders with names like Avid01.1_Prod_01, Avid01.1_VFX_01, etc. and it would rebuild the databases when I added media to them. But now it's stopped working. Only folders named like Avid01.2, Avid01.3, etc are being scanned. Am I the only one having this problem? Because it sucks.
>>>
>>> Sorry for sounding so upset, but I'm really starting to hate Unity after many years of thinking it was awesome. And with the cost to move to ISIS I'm thinking that if and when we are done with this Unity system that I'll be done with Avid storage all together.
>>>
>>> Jay
>>>
>>> ------------------------------------
>>>
>>> Search the official Complete Avid-L archives at: http://archives.bengrosser.com/avid/
>>> Yahoo! Groups Links
>>>
>>>
>>>
>>
>>
>> ------------------------------------
>>
>> Search the official Complete Avid-L archives at: http://archives.bengrosser.com/avid/
>> Yahoo! Groups Links
>>
>>
>>
>>
>
>
>
> ------------------------------------
>
> Search the official Complete Avid-L archives at: http://archives.bengrosser.com/avid/
> Yahoo! Groups Links
>
>
>

__._,_.___
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.

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Re: [Avid-L2] Unity database files bug?

 

The Avid bin will always reflect the last known location of the media.

We never tried modifying the media folder name by adding anything after .#

Did you try it with a Snow Leopard system?
When you moved it to the local drive did you reconfigure the folder
structure to reflect a local drive structure (aka move the media out of
"computer name.1" folder)?

On 2/3/2012 10:56 PM, Jay Mahavier wrote:
> And even more messed up. I can't try the Unity reboot until later, so in the mean time I tried unlinking the files and relinking. Oh, they relinked. Relinked to the Unity volume. And the media isn't even on there. Buggy.
>
> Jay
>
> On Feb 3, 2012, at 9:18 PM, Jay Mahavier wrote:
>
>> Ok, so recently upgraded to MCv6 on Lion. We have a Unity 5 system in house. I'm use to being able to organize my media into folders and rename them and have the media be online and be able to rebuild the databases. As an example, if my system is named Avid01, the default folder in the MXF directory is Avid01.1. All my new media goes in there. But in the past, I could make other folders with names like Avid01.1_Prod_01, Avid01.1_VFX_01, etc. and it would rebuild the databases when I added media to them. But now it's stopped working. Only folders named like Avid01.2, Avid01.3, etc are being scanned. Am I the only one having this problem? Because it sucks.
>>
>> Sorry for sounding so upset, but I'm really starting to hate Unity after many years of thinking it was awesome. And with the cost to move to ISIS I'm thinking that if and when we are done with this Unity system that I'll be done with Avid storage all together.
>>
>> Jay
>>
>> ------------------------------------
>>
>> Search the official Complete Avid-L archives at: http://archives.bengrosser.com/avid/
>> Yahoo! Groups Links
>>
>>
>>
>
>
> ------------------------------------
>
> Search the official Complete Avid-L archives at: http://archives.bengrosser.com/avid/
> Yahoo! Groups Links
>
>
>
>

__._,_.___
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.

__,_._,___

Re: [Avid-L2] Unity database files bug?

 

And even more messed up. I can't try the Unity reboot until later, so in the mean time I tried unlinking the files and relinking. Oh, they relinked. Relinked to the Unity volume. And the media isn't even on there. Buggy.

Jay

On Feb 3, 2012, at 9:18 PM, Jay Mahavier wrote:

> Ok, so recently upgraded to MCv6 on Lion. We have a Unity 5 system in house. I'm use to being able to organize my media into folders and rename them and have the media be online and be able to rebuild the databases. As an example, if my system is named Avid01, the default folder in the MXF directory is Avid01.1. All my new media goes in there. But in the past, I could make other folders with names like Avid01.1_Prod_01, Avid01.1_VFX_01, etc. and it would rebuild the databases when I added media to them. But now it's stopped working. Only folders named like Avid01.2, Avid01.3, etc are being scanned. Am I the only one having this problem? Because it sucks.
>
> Sorry for sounding so upset, but I'm really starting to hate Unity after many years of thinking it was awesome. And with the cost to move to ISIS I'm thinking that if and when we are done with this Unity system that I'll be done with Avid storage all together.
>
> Jay
>
> ------------------------------------
>
> Search the official Complete Avid-L archives at: http://archives.bengrosser.com/avid/
> Yahoo! Groups Links
>
>
>

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Re: [Avid-L2] Unity database files bug?

 

even more weird. So I moved some media off of the Unity and onto a local drive and deleted it from the Unity. I deleted the whole folder. Databases and all. But in the bin the clip is still listed as being associated with media on the Unity. The display is black and give the classic DISK_FILE_NOT_FOUND, but in the Drive column it's listing the Unity volume it was on. I tired relinking to the local volume. No dice. I rebooted the workstation. No dice. I have not rebooted the Unity. That may be next. This is very disturbing.

Jay

On Feb 3, 2012, at 9:18 PM, Jay Mahavier wrote:

> Ok, so recently upgraded to MCv6 on Lion. We have a Unity 5 system in house. I'm use to being able to organize my media into folders and rename them and have the media be online and be able to rebuild the databases. As an example, if my system is named Avid01, the default folder in the MXF directory is Avid01.1. All my new media goes in there. But in the past, I could make other folders with names like Avid01.1_Prod_01, Avid01.1_VFX_01, etc. and it would rebuild the databases when I added media to them. But now it's stopped working. Only folders named like Avid01.2, Avid01.3, etc are being scanned. Am I the only one having this problem? Because it sucks.
>
> Sorry for sounding so upset, but I'm really starting to hate Unity after many years of thinking it was awesome. And with the cost to move to ISIS I'm thinking that if and when we are done with this Unity system that I'll be done with Avid storage all together.
>
> Jay
>
> ------------------------------------
>
> Search the official Complete Avid-L archives at: http://archives.bengrosser.com/avid/
> Yahoo! Groups Links
>
>
>

__._,_.___
Recent Activity:
Search the official Complete Avid-L archives at:   http://archives.bengrosser.com/avid/
.

__,_._,___
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