I don't want to have an argument about sample rates. For anyone who really wants to get into the science and math behind this, I suggest the book "Signals and Systems" by Khalid Sayood. Dr. Sayood's explanation of things has definitely changed the way I look at almost everything. Happy 2023. JB
On Jan 5, 2023, at 11:37 AM, bouke <bouke@editb.nl> wrote:
The more samples per second, the smoother and more detailed the waveform.
This is incorrect. The player should generate a waveform, no matter the amount of 'steps', since blockwaves don't exist in 'nature'.
The more samples per second, the higher of frequencies can be described, but input a wave, a wave comes out or you have a horrible out of spec player.
The higher the bit depth (Y axis) the more nuanced the loudness. JB
Also not true. A higher bit depth can describe lower volumes. (If you mean with 'nuanced' a lower noise floor or higher dynamics, ok. But for the vast majority of mixed / finished sound, it is impossible to hear the difference between 16 and 24 bits.
There is a very nice video on the subject, I once found the link on JW soundgroup, but can't find it back anymore.
Bouke
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