Just wanted to say a quick thank-you to Mike, Sol, Dario, Luca and
anyone else who jumped in on this thread. Good to get your take on things.
Thanks,
--Michael Brockington
On 2016-03-16 8:58 PM, Michael Brockington wrote:
> I have a project coming up that seems like it might be better suited
> to cutting on Premiere. I've been using Avid almost exclusively for a
> long time, and am very happy on it, while my knowledge of Premiere is
> pretty thin.
>
> I'm sure there are people on the list using both programs, and would
> be very curious what you think are the best and worst aspects of
> Premiere, from an Avid-centric point of view.
>
> This upcoming project will use a custom raster - probably something
> like 5276x1920, so about 5xHD frames stacked sideways, which would be
> about 25% more pixels than a 4K frame. Source footage will be mostly
> HD and some 4K/5K, from at least 5 different camera models. Multiple
> sources (say 5-10 at any given time) will be composited to fill the
> frame, mostly using soft-edged mattes.
>
> Each source will probably need a colour LUT, a geometric translation
> and/or rotation, maybe scaling, and a matte to fit it into the
> raster. There's a lot of overcranked footage that will need to be
> slowed down in the timeline. I doubt I will be able to get the
> performance I need from Avid without a lot of rendering, so that's the
> main thing pushing me towards Premiere.
>
> Project will be 20-30 minutes long, with somewhere around 150 hours of
> source footage. Most footage is effectively MOS, with little or no
> dialogue.
>
> I think even on Premiere, it would be smoother working with lower-rez
> proxy footage - i.e. transcoding sources to something like ProResLT
> for offline editing. One potential issue I see is that support for
> an offline/online workflow in Premiere seems pretty kludgy. Does
> anyone have a solid workflow for that kind of scenario? Or strong
> caveats?
>
> I see Premiere uses a single huge project file, rather than
> invidividual bins. How big of an issue is that on a project like this
> with a lot of source footage?
>
> Appreciate any thoughts, or pointers to useful resources,
> --Michael Brockington
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Posted by: Michael Brockington <mbrock321@gmail.com>
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