Thursday, January 28, 2016

Re: [Avid-L2] Exporting Scene Detection from Resolve to Avid?

 

I'm still new to Resolve, but here's my workflow when I need to accomplish this task. It reiterates some points already made:

Export the string-out as a single file out of Avid. Open new project in Resolve. Run Scene Cut Detection on the clip. Add cuts to the media pool. Select all clips from the media pool and create timeline. Export the timeline as an AAF. Import the AAF into a new bin in Avid. (NB: clips are offline, but cuts are intact.) Lay the (offline) Resolve sequence on the track below your string-out. Apply the Subdivide effect. Remove the extraneous track. Line up the multigroups to your heart's content. Easy? Yes. But lots of hoop-jumping.



On Thu, Jan 28, 2016 at 12:12 AM, bigfish@pacbell.net [Avid-L2] <Avid-L2@yahoogroups.com> wrote:
 

For some reason the EDL isn't being read correctly by EDL Manager.  It says it has an invalid transition JB,  Not sure why as it looks sort of normal in text edit.  The problem I had with the aaf is it showed no notches.  This a 4 hour clip so it taxes the system I guess. 

As a last ditch effort I exported an ALE and it created a bin with all the notched clips.  I sorted by time code and dragged them all into a sequence.  With over 2000 edits it took roughly 10 minutes for the sequence to populate.  I then cut that in and found it was off by approx 14 frames.  Once I slipped that amount several cuts lined up but it didn't stay globally in sync with the cuts. 

I went back into Resolve and found that for the straight forward camera cutting on the stage material it seemed very accurate.  I'm not sure why the ale was off once I sunk up a series of cuts I would have thought it would have more or less tracked better through the rest of the sequence.  Never having used the scene detect in Resolve before it seems odd to me that I can only apply it in the upper window and not once a clip is in the media pool.  I'll chalk that up to me not being much of a Resolve user.  To me it would be nice to have the scene detect be available in the master timeline or any other timeline.  I'm curious if I cut the master long clip into a timeline then went back to the clip in the upper window and ran scene detection would the timeline then be split up based on the scene detection.  In my attempt I scene detected the clip then inserted all the resulting clips into a timeline but I felt I probably wasn't doing things in the correct or most efficient order.



---In Avid-L2@yahoogroups.com, <cutandcover@...> wrote :

You're not going to be able to generate an AAF that will relink, if that's what you're after. Just not enough info to go on to do that.

You can however make an EDL, and have the cuts from the EDL be applied to the solid QT in MC. Is that helpful? From your description of what you want to achieve, it might be this, but I can't tell so well.

Anyway, you import the EDL into MC, then cut your solid QT on the layer above. Apply a Pan and Scan effect and choose Subdivide. The solid QT should take the cuts, and you can easily select in/out and edit in the camera cuts.


On Wed, Jan 27, 2016 at 6:40 PM, John Moore bigfish@... [Avid-L2] <Avid-L2@yahoogroups.com> wrote:
 

Trying to automate the cut point detection of a line cut using Resolve.  I'm running scene detect which will generate a cut list which I can then apply to the master clips which is a single export of a strung out line cut.  At the point I apply the cut list to the master clip it will be notched with edit points where the camera cuts are.  I'm hoping I can then export and edl or aaf that I can import to Avid so the AEs won't have to manually find every camera cut to cut in the multigroup clips over the line cut.  Basically the offline editor wants the AEs to recreate the line cut using the group clips so he can start with the line cut and easily trim and change shots. 

Is it easy to aaf or edl out of Resolve with something that will do what I want.  I've exported aafs before but it's been a while.  Any suggestions on this workflow are welcome as I'm making it up as I go.
 
John Moore Barking Trout Productions Studio City, CA bigfish@...



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