Sunday, November 1, 2015

[Avid-L2] Re: Unable to synchronize client with server time? Daylight Savings shift

 

Going through this again this year but this time I'm logged into the system remotely.  According to my own post the resetting of the check box for syncing to server time required a restart back then.  Does that make sense.  I'm not at the system so I can't restart without losing my remote connection.  I'm working around the prompts okay but tomorrow when I'm back at the work 20 I guess my first order of business is a restart.  Can one of our Unity Gurus confirm the check box to enable/disable synchronizing to server time requires a computer restart after changing it.  I found it had been set on and I turned of automatic time setting in the mac os but even after toggling the check box off and on I still see the Connection Manager Prompts about "Unable to synchronize client with server time."



---In Avid-L2@yahoogroups.com, <bigfish@...> wrote :

Should have mentioned that it required a restart to take effect. Or at least that's what it seemed like to us.

--- In Avid-L2@yahoogroups.com, "johnrobmoore" <bigfish@...> wrote:
>
> Found a solution in connection manager under configure there is a checkbox to synchronize to server. That seems to have solve the issue.
>
> --- In Avid-L2@yahoogroups.com, John Moore <bigfish@> wrote:
> >
> > Okay it's that time of year.  Not only did the clocks get set behind so did our Unity in some way shape or form.  I get the "Unable to synchronize client with server time" prompt popping up.  I tried taking my mac out of automatic mode and setting the clock back an hour but I still get the prompt.  Is there a  magic setting to get it to lock to the unity server time.  This is ethernet connected through connection manager to a Unity medianet.  Is this a client side or unity side issue?
> >
> > John Moore
> >
> > Barking Trout Productions
> >
> > Studio City, CA
> >
> > bigfish@
> >
> > [Non-text portions of this message have been removed]
> >
>

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Posted by: bigfish@pacbell.net
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