Without having seen your screen grabs, I have a hunch that many of the LUTs available are simple 1D LUTs, and don't really offer much for true online work, and are mostly for ballparking the overall lift/gamma/gain. In most cases, unless you're using a floating point grading system, they'll do more damage than help if you're aiming them at finishing. So I agree with your point of view that 'this shouldn't be' in regards to levels and missing detail.
If I apply the same LUT in let's say Scratch, I know that even with the LUT applied, I can still recover the crushed detail, due to the floating point nature of where LUTs go in the color grading scheme. I do not think this is likely in Symphony, and have no experience with them in Resolve.On Thu, Jul 9, 2015 at 4:35 AM, bigfish@pacbell.net [Avid-L2] <Avid-L2@yahoogroups.com> wrote:
I tried pasting the screen grabs in a reply but it doesn't seem to be going through. I'll zip them and add them to the files. Perhaps someone else will find this of some insight into LUTs and help me understand what the math is really doing to the image.
__._,_.___
Posted by: Mark Spano <cutandcover@gmail.com>
| Reply via web post | • | Reply to sender | • | Reply to group | • | Start a New Topic | • | Messages in this topic (3) |
this is the Avid-L2
.
__,_._,___
No comments:
Post a Comment