Tuesday, May 27, 2014

Re: [Avid-L2] Unity Media Net all one allocation group or multiple allocation groups for offline 10:1 media?

 

We are very multicam/multigroup heavy with 9 plus cameras in a multigroup.  Efx are minimal for most episodes.  In light of that would I be correct to multiply 3.1 Mb/s by 9 cameras and let's just round it to ten so each edit bay would be pulling 31Mb/s?  Or is it a smaller multiple because only one image from a multi group is playing and updating at a time.  I don't spend much time in a multicam sequence as I'm onlining so I don't know if all the images in the 9 up display play in real time.  I think they do, can someone confirm? 

Given the heavy use of multigroup clips would that make it more advantageous to go with a single allocation group for the sake of bandwidth?

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Posted by: bigfish@pacbell.net
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