proper editing was NLE) - Premiere and FCP self-taught, then proper training
on Avid. It wasn't until a few years later that I was hired into a job where
Linear operation was a big part of my job... I still miss the big GVG desk
and the dedicated gear.
I think being forced to do work in a linear suite, that I might usually do
in an NLE, has made me a better editor - I have a much better understanding
of the edit now I think, certainly better than some people I've met who can
barely move beyond dragging everything to where they want it. And I can see
all the lessons of Linear editing (and film editing also) reflected in the
design of Media Composer, which are not nearly as evident in FCP.
Media Composer was always designed to be a tool to fit into a larger
post-production chain, one that was still very centered around things like
linear online suites - which is, I've always assumed, why it's so much
stronger in things like metadata. It may have slowed it up a little in the
file-based world, but overall I still think it's created a more solid
overall product.
On Mon, Jun 7, 2010 at 8:38 AM, johnrobmoore <bigfish@pacbell.net> wrote:
>
>
> Well the efficiency of a dedicated keyboard and control surfaces certainly
> sped up the process in a linear bay. I would much rather program a DVE move
> with an ADO, A-51-57, K-Scope or even Sony unit over the GUI and or
> scrolling parameters of a non linear editor. Not to mention being able to
> hit run and get an immediate feel for the move. The four channels of audio
> were based more on the tape mediums of the time not the nature of linear
> editing. I personally feel my approach to DVE moves has changed in part due
> to the interface in Avid etc... I for one miss being able to build a cube
> the hard way, because that's how I learned, but now it's just a preset in
> Avid FX. I guess AE would be where I would go to start building moves by the
> numbers again, but alas no the is no joy in a joy stickless interface.
>
>
> --- In Avid-L2@yahoogroups.com <Avid-L2%40yahoogroups.com>, "Bouke"
> <bouke@...> wrote:
> >
> > Dude, where have you been?
> > What was the power of a 1 million digisuite?
> > A 'good' suite had five sources and two recorders, relative primitive
> > grading, one title generator and 2 channels of DVE.
> > Previewing an effect with more than 2 channels of DVE needed the second
> > recorder to kick in with an inbetween, if that wasn't in use for a
> pre-read
> > backup of the first effect.
> > That took TIME, and audio was a hell, even with 4 channels and pre-read.
> >
> > I dare to say that my first Premiere based NLE (15 years ago) came close
> to
> > digi suites for heavy effect work.
> > And i bet you a beer that i can beat a 1million lineair suite with tools
> > available 10 years ago.
> >
> >
> > Bouke
> >
> > VideoToolShed
> > van Oldenbarneveltstraat 33
> > 6512 AS NIJMEGEN
> > The Netherlands
> > +31 24 3553311
> > www.videotoolshed.com
> > For large files:
> > http://dropbox.yousendit.com/BoukeVahl998172
> >
> > ----- Original Message -----
> > From: "Barry Stevens" <bazza76@...>
> > To: <Avid-L2@yahoogroups.com <Avid-L2%40yahoogroups.com>>
> > Sent: Sunday, June 06, 2010 7:15 PM
> > Subject: [Avid-L2] list of Avid stuff you miss in FCP-Now OT history
> >
> >
> > >
> > > On 6 Jun 2010, at 17:10, Philip Hodgetts wrote:
> > >
> > >>
> > >> Which is why Media Composer was so bad at non-tape sources until 4.0
> > >> and 5. When they rebuilt the app because this wasn't planned for 20
> > >> years ago.
> > >
> > > I accept the non tape source point.
> > > I think I was trying to say that 2 decades of video editing
> > > (1968-1988) threw up a lot of questions that got answered in the
> > > linear world.
> > >
> > > The moment I saw AVR25, I knew that MC would go online, and all the
> > > grading, DVE, keying,
> > > Titling,and Video Fx that we took for granted in a digibeta suite,
> > > would have to be matched in NLE's.
> > >
> > > Some may say we are still waiting for the RT power of a $1m dollar
> > > suite, but we only want to spend $3k on it . . . .
> > >
> > >
> > >
> > > [Non-text portions of this message have been removed]
> > >
> > >
> >
>
>
>
--
Dylan Reeve
http://dylanreeve.com/
[Non-text portions of this message have been removed]
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