Friday, February 5, 2010

Re: [Avid-L2] Re: NLE of the future (was Avid buys Blue Order)

If it's truly a closed network, then great. I mean, for the past couple of months I've been ensconced in my room over at Pivotal Post happily chopping away on the movie. Everything is on the Unity over in the machine room. I'm connected via fiber. That's a closed network. That Unity doesn't go anywhere near the WWW.

So as long as the "cloud" in your scenario works like this, within an authentically closed network, with the server not having any relationship to the web, I'm cool with it. But the moment that Unity/server has a thin spindly tendril to the web then all bets are off. Piracy is a cancer these days. It's hard enough protecting your work as it is without having 20,000 motivated hackers from all over the world determined to ferret out your stuff.

D


On Feb 5, 2010, at 10:32 AM, Terence Curren wrote:

>
>
> --- In Avid-L2@yahoogroups.com, David Dodson <davidadodson@...> wrote:
>
> << Local server. Remote server. Cloud. If all my dailies and all my scenes and sequences and assemblies and rough cuts and screeners, if all these things are available to anyone online (assuming appropriate encryption and protections) then it's a pirate's world.>>
>
> You use Unity don't you? How is that different? You are stuck on the concept that cloud based means it needs to be on a distant server. While this will be helpful to others as Pete pointed out, it won't be an absolute.
>
> What if your local edit system rental company rolled in a server, just like they do with Unity, and you could attach as many stations to it as needed via a closed network, and edit away just as if you were using the distant cloud based server?
>
> How would that be different than Unity? For one, no seat limit. For two, no storage limit. For three, the edit software would for the most part reside on the server, allowing an computer to become an edit station in a pinch. This would allow a very inexpensive approach to building a local server based editing environment. If I had the programming chops I'd build this myself and corner the market.
>
>

David Dodson
davidadodson@sbcglobal.net

[Non-text portions of this message have been removed]

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