<< Local server. Remote server. Cloud. If all my dailies and all my scenes and sequences and assemblies and rough cuts and screeners, if all these things are available to anyone online (assuming appropriate encryption and protections) then it's a pirate's world.>>
You use Unity don't you? How is that different? You are stuck on the concept that cloud based means it needs to be on a distant server. While this will be helpful to others as Pete pointed out, it won't be an absolute.
What if your local edit system rental company rolled in a server, just like they do with Unity, and you could attach as many stations to it as needed via a closed network, and edit away just as if you were using the distant cloud based server?
How would that be different than Unity? For one, no seat limit. For two, no storage limit. For three, the edit software would for the most part reside on the server, allowing an computer to become an edit station in a pinch. This would allow a very inexpensive approach to building a local server based editing environment. If I had the programming chops I'd build this myself and corner the market.
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