Saturday, November 21, 2009

Re: [Avid-L2] Re: Mac Smoke Official

Cross Post.

My understanding, there is now only the one SDK, Assimlate and Apple
are working on the same playing field. With the same caution you
expressed, there is something else going on here. Watch this space,
with the imminent Scarlet release the numbers and the stakes go up.

Ian Wilson
Colortape Productions
Ian@colortape.tv
0418 327 082
Via iPhone

On 22/11/2009, at 3:04 AM, "Tony Quinsee-Jover" <tony@hdheaven.co.uk>
wrote:

> Hmmm... I have to be very careful what I say here. So choosing my
> words with
> said care...
>
> A (non Avid) developer that I know has suggested to me that if Mr
> Sunglasses
> would allow deeper access to .r3d files than is currently permitted
> through
> the SDK then with current PC and GPU technology it would be possible
> to have
> far faster and more effective access to the files, and MUCH quicker
> processing (including debayering). Assimilate have already shown
> what they
> can achieve with direct access to .r3d files but the same developer
> reckoned
> that processing could be an order of magnitude faster than that
> achieved by
> Scratch... "You just need to think laterally" he told me.
>
> Maybe he was wrong. Maybe he wasn't. Either way, for those
> companies not
> in bed with Red, the SDK is undoubtedly the crippling factor right
> now, and
> not GPU/CPU speed.
>
> Tony
>
>
> HD Heaven Limited (company no: 04620550) is registered in England
> and Wales
> at Branston Court, Branston Street, Birmingham BL8 6BA
>
> -----Original Message-----
> From: Avid-L2@yahoogroups.com [mailto:Avid-L2@yahoogroups.com] On
> Behalf Of
> oliverpetersvidy
> Sent: 21 November 2009 14:38
> To: Avid-L2@yahoogroups.com
> Subject: [Avid-L2] Re: Mac Smoke Official
>
> Ian,
>
> I think the whole resistance we have to the RR idea is because it
> goes in
> the opposite direction of everything being done by every NLE (and
> other
> video gear) manufacturer. Everyone is moving towards - or being pushed
> towards - "off-the-shelf" hardware + custom software. And they are
> all doing
> it for the obvious reason that it is the only sustainable business
> model if
> you aren't a boutique developer. This means that more and more of
> the heavy
> lifting is being done by CPUs and to a greater extent GPUs. This means
> NVIDIA, ATI and potentially Matrox.
>
> In order for RR to work within the NLE video stream, it basically
> has to
> function in the same way a GPU inside an NVIDIA or ATI card does now.
> Multi-stream commands have to be decompressed, combined with effects,
> displayed and ultimately re-encoded. Currently it's the software+CPU
> that's
> doing the decoding and re-encoding and the CPU+GPU does the rest.
> You are
> now expecting the RR card to do both and I just don't see that
> happening.
> ATI's and NVIDIA's advancements come because of video game
> development - a
> mass market driver. NLEs reap the benefits of that work.
>
> You may be right that ultimately RED has to build its own special
> purpose
> NLE. If so, I wouldn't expect it to be very viable for anything
> other than
> exclusively REDCODE media projects. Think in the context of your own
> case.
> You have discussed using P2 and Canon media with your RED. How does
> that
> work in the native REDCODE/RR world? I don't think it does.
>
> Don't expect Smoke on Mac to be the answer to this. Autodesk/
> Discreet has
> never made there own hardware. Going to the Mac means embracing even
> less
> customized gear than Smoke on Linux. If anything, I'd place my bets on
> Quantel. They are more likely to still tinker with the "off-the-shelf"
> products and blend those with proprietary tools to get advanced
> results.
>
> So the bottom line for me is that RR will probably be a fast decoder
> to go
> to displays or an intermediate codec for quite some time. At best,
> it may
> become the core of a DVS or Assimilate-style assembler/grader.
>
> - Oliver
>
>
>
> ------------------------------------
>
> Search the offical complete Avid-L archives at: http://archives.bengrosser.com/avid/
>
> Everything you MUST know about Color Correction in one book: http://tinyurl.com/ColorCorectionforvideo
> Get your copy todayYahoo! Groups Links
>
>
>


------------------------------------

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