Wednesday, October 7, 2009

Re: [Avid-L2] Re: RED PAIN

On 08/10/2009, at 2:01 PM, Bogdan Grigoresco wrote:

> just wanted to clarify some misinformation in this thread:
>
> 1. Assimilate developed RedCine as a crippled down version of
> Scratch 2 yrs.ago. It was solely intended for basic grading and
> transcoding of RED files. Available for both Mac and PC,

To my knowledge it was never available on the Mac.

> it did rely on privileged access to camera files. RedCine, as well
> as ScratchCine and Scratch finishing access the RED files through
> something that is called REDNode. They did not need any SDK to do
> this, hence the optimized speed and the ability to play back in RT
> on selected, overclocked platforms. And Terry, Scratch does not need
> any special hardware(well, except for the SDI NVidia option).

We explored running (with bootcamp) it on the Nvid Quadra FX5600 (Mac)
which has the specs as the PC version except for HDSDI, the advice
from the local supplier was that they were prepared to help us give it
a try. We have not done that yet, and the recommended card may have
moved on as you elude to below.

> You can run it on your XW8400, 8600 or Z800. Not necessarily with RT
> performance. One head of your GFX card to the GUI monitor, the other
> to your plasma/projector/DreamColor.
>
> 2. The release of RedRocket changed the game dramatically, in such a
> way that potentially any developer could achieve RT performance for
> playback/transcoding on average workstations/desktops even at full
> debayer. The stability issues with REDCine(understandable for a
> freely distributed utility) as well as RedAlert/RedRushes
> complementarity and lack of features, determined Jim&team to take
> the bull by the horns and develop themselves, in house, the RedCine-
> X, as a standalone for both platforms. It includes functionality and
> features from all its predecessors, adds some extras and it's meant
> as a supporting app. for RR. Assimilate has no contribution in this
> piece of SW.
>
> 3. RedCine-X is currently in alpha and only available for Macs. It's
> been never accessible through the RED website, but only as a
> download for ordinary users and alpha/beta testers. And still is: http://red.cachefly.net/REDCINE-X-A6.zip

When I downloaded it a while ago it was available on the general site,
when they put REDROCKET-X up on the general site, it disappeared to
the site you identified, so thanks for the new link. I wonder why they
would hide one and not the other? they are both heavily in BETA.
>
> 4. Assimilate is still ahead of the pack. They successfully demoed
> RedRocket implementation in Scratch ver.5 with 4k full debayer in
> RT, during IBC in Amsterdam. Assimilate is waiting for Win7 official
> release, as they also migrated to 64bit with this new version. As an
> interesting detail, access to the RR card is this time through RED
> SDK(like anyone else) and no longer through the Red Node. User can
> choose the debayer in SW or via the card.

So why are Apple dragging their feet? if its in the SDK, surely both
Avid and Apple are as smart as Assimilate. Watch this space.
>
> let me know if you need further details
>
> cheers,
> Bogdan Grigoresco
> www.finale.tv


Thanks Bogdan for your insight.

Ian.


Colortape Productions
222a Bay Street
PORT MELBOURNE, VICTORIA 3207
AUSTRALIA
+61 3 9580 5098
m 0418 327 082
Skype idwctp

IAN WILSON


http://twitter.com/wilsonid

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