-
Dolby VisionTM
DaVinci Resolve 15 includes a GPU-accelerated software version of the Dolby Vision CMU (Content Mapping Unit) for doing Dolby Vision grading and finishing workflows right in either the free version of DaVinci Resolve or in DaVinci Resolve Studio. This is enabled and set up in the Color Management panel of the Project Settings with the Enable Dolby Vision checkbox.
Dolby Vision settings in the Color Management panel of the Project Settings
There are five controls available:
-
Enable Dolby Vision: Turns Dolby Vision on and off. When on, this checkbox enables the Dolby Vision palette in the Color page.
-
Dolby Vision version pop-up: Lets you choose which version of the Dolby Vision algorithms to use. Options at the time of this writing include 2.9 and 4.0.
-
Master Display pop-up: Lets you choose the nit level and gamut of the master HDR display you're grading on.
-
Use External CMU: A checkbox lets you choose whether to use the built-in software CMU or a hardware CMU that you have connected to your DaVinci Resolve workstation.
-
-
HDR Mastering is for: (Only available in Studio version) If you have a DeckLink 4K Extreme 12G or an UltraStudio 4K Extreme video interface, then DaVinci Resolve 12.5 and above can output the metadata necessary to correctly display HDR video signals to display devices using HDMI 2.0a when you turn on the "Enable HDR metadata over HDMI" checkbox in the Master Project Settings.
The Enable HDR metadata over HDMI option in the Master Project Settings lets you output HDR via HDMI 2.0a
When you do so, a setting in the Color Management panel of the Project Settings, "HDR mastering is for X" lets you specify the output, in nits, to be inserted as metadata into the HDMI stream being output, so that the display you're connecting to correctly interprets it. The output you specify should match what your display is expecting.
Posted by: John Moore <bigfish@pacbell.net>
Reply via web post | • | Reply to sender | • | Reply to group | • | Start a New Topic | • | Messages in this topic (1) |
No comments:
Post a Comment