Sounds like you have enough experience to realize how screwy it works. The best motion I ever had was on ADO 3000. The ease in and out controls combined with the break command made it easy to pause in the middle of a move and then continue on with the move. Abekas never stole that part of the motion algorithms and they sucked too.
I have found that it seems like with Pan and Zoom it's almost like the ballistics between size and position changes aren't in sync. The splining of the scaling isn't the same as the x y postion so you get fly all over the place or at least an odd feel to simple zooms in and out. It's virtually impossible to build a swoop move like the old days.
I assume AE and other software have better ballistics I just don't have the time to bounce out for a still move so I left the offline folks fight the battles and I just squint when the crappy moves come my way.
---In avid-l2@yahoogroups.com, <crispinholland@...> wrote :
I've been chasing Avid about this for about 2 years, and I've just tried it in again in Mac MC 8.5.2 for both Pan & Zoom and Frameflex and they are STILL not working (they promised me that they are working on Frameflex instead of Pan & Zoom).
All I want is this (for example): A football team photo: off-centre zoom from the person in the back row on the edge of the photo to reveal the full team photo. Standard documentary-making stuff. I want a linear path - and an ease in/ease out in terms of speed.
It doesn't work in Pan & Zoom, still - you get the crazy fly all-over-the-place path.
And in Frameflex, you have to guess the aspect ratio of the photo - it doesn't 'know' what the pixel dimensions are. Also, when I changed the last Size keyframe, it affected the aspect ratio of the first Size keyframe too. And, this scenario doesn't give you a linear path - you get the crazy fly all-over-the-place path - like Pan & Zoom. And to cap it all there is no speed control! AAAAAH! (all they appear to have done is added a rudimentary 'rotate' control).
Or am I missing something in Frameflex? Is there a hidden 'speed' function? (used to be called stripey string in Henry). All I can see is Position and Size - and if you meddle with Bezier curves you're just affecting Position & Size, not Speed. Anyone? I give up.
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