HI Michael.
From my experience with Premiere, and the project you talk about, its a good idea to have a good codec to deal with in the edit. Prores LT I think will handle it fine.
Personally I never edit in that kind of raster, because its processor and video card intensive, and I dont have a 5k monitor.
Today maybe you can cut it in a 2k project without any problems and then reconform when export time dictates.
About the project size, in Premiere, as the project expands, the more time will take to open. I recomend keep it clean as possible.
Thats all. Please give us some feedback later to know how was it.
See ya.
Dario
Dario Caamaño
I have a project coming up that seems like it might be better suited to
cutting on Premiere. I've been using Avid almost exclusively for a long
time, and am very happy on it, while my knowledge of Premiere is pretty
thin.
I'm sure there are people on the list using both programs, and would be
very curious what you think are the best and worst aspects of Premiere,
from an Avid-centric point of view.
This upcoming project will use a custom raster - probably something like
5276x1920, so about 5xHD frames stacked sideways, which would be about
25% more pixels than a 4K frame. Source footage will be mostly HD and
some 4K/5K, from at least 5 different camera models. Multiple sources
(say 5-10 at any given time) will be composited to fill the frame,
mostly using soft-edged mattes.
Each source will probably need a colour LUT, a geometric translation
and/or rotation, maybe scaling, and a matte to fit it into the raster.
There's a lot of overcranked footage that will need to be slowed down in
the timeline. I doubt I will be able to get the performance I need from
Avid without a lot of rendering, so that's the main thing pushing me
towards Premiere.
Project will be 20-30 minutes long, with somewhere around 150 hours of
source footage. Most footage is effectively MOS, with little or no
dialogue.
I think even on Premiere, it would be smoother working with lower-rez
proxy footage - i.e. transcoding sources to something like ProResLT for
offline editing. One potential issue I see is that support for an
offline/online workflow in Premiere seems pretty kludgy. Does anyone
have a solid workflow for that kind of scenario? Or strong caveats?
I see Premiere uses a single huge project file, rather than invidividual
bins. How big of an issue is that on a project like this with a lot of
source footage?
Appreciate any thoughts, or pointers to useful resources,
--Michael Brockington
Posted by: =?UTF-8?Q?Dario_Caama=C3=B1o?= <dario.caamano@gmail.com>
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