Oh yee of little faith. I wouldn't do it on an interplay setup as I'm not familiar with their indexing but I've never had a problem creating a unity avidmediafiles subfolder with the appropriate name for the system I'm on and shoving media into it as it will rebuild the database. I will usually commandeer the other media subfolders by renaming them to match and adding .02, .03 etc.... after the name of the bays subfolder. Then they also get a database rebuild from my system. It has worked without issue on standard unitys for me. We do it all the time when taking projects edited off site and brought back to the mother ship. Avoiding the consoldate function etc... seems to work more seamlessly in my experience but in theory either should work, that is until it doesn't work which is why I work the way I do so I continue working more of the time while others are working on relinking which is always more fun isn't it?
Also I work in a lot of hybrid places that have unity for project sharing and some offline media and then a cheaper san solution for the brunt of the media storage. In those environments it is crucial to rename subfolders to avoid systems fighting over data base rebuilds. Those systems are a constant dance under the hood for the AE's and myself.
---In Avid-L2@yahoogroups.com, <DennyD1@...> wrote :On Aug 28, 2014, at 1:50 PM, bigfish@... wrote:> It's usually better to avoid consolidating/transcoding and just copy the media manually into the appropriate avidmediafiles folder on the unity.I say:I have to disagree with you on this one. I don't know why there was a problem with Consolidate/Transcode but simply copying media into an Avid Mediafile folder may screw up the Unity database.Dennis Degan, Video Editor-Consultant-Knowledge Bank
NBC Today Show, New York
Posted by: Mark Spano <cutandcover@gmail.com>
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