Ah, perhaps it was added to 720p/25 in 6.5? I work in a 25fps zone.
With Best Wishes,
Roger Shufflebottom
+44 7973 543 660
>________________________________
> From: pleasecallmebob SurferRob@aol.com>
>To: Avid-L2@yahoogroups.com
>Sent: Friday, 8 February 2013, 13:35
>Subject: [Avid-L2] Re: Will DNX 45 work with MCsoft 5.5.3?
>
>
>
>Without Question, DNx45 is available in MC5.5.3. It was introduced with the 1080p/29.97 project.
>
>DNxHD is expressed in data rates. DNx45 is for 1920x1080 @ 29.97p.
>
>DNx36 is 1920x1080 @ 25/24/23.976.
>The same math is used to compress the image, it lower because there's less frames per second.
>
>Bob
>
>--- In Avid-L2@yahoogroups.com, Roger Shufflebottom wrote:
>>
>> This resolution only exists in 6.5, I think. You'll get a 'Wrong Format' error with earlier versions. How do I know this . . . ?
>>
>>
>> Â
>> With Best Wishes,
>> Roger Shufflebottom
>> +44 7973 543 660
>>
>>
>> >________________________________
>> > From: John Moore
>> >To: Avid L2
>> >Sent: Friday, 8 February 2013, 7:54
>> >Subject: [Avid-L2] Will DNX 45 work with MCsoft 5.5.3?
>> >
>> >
>> >Â
>> >On my ama based project I've been posting about I've done all my ama transcodes to DNX220. I was going to then transcode to SD 10:1 for offline but I noticed the choice of dnx45 on my SNDX 6.5.2. If I transcode to DNX 45 will that play nice with mcsoft 5.5.3? I don't recall when this resolution became available. I remember dnx36 or some such offline resolution but that was only available in 24 frame projects IIRC. Will I be okay with dnx45 or should I go the SD 10:1 route for offline on the older iMac system? I was going to just go high res for offline but after watching how long it took to render titles for a QT ref output I'm rethinking that now for all the approval QTs I'll be making along the way the lower res should save some bit crunching time etc.... Open to suggestions if I'm heading into a hell of my own making. ;-)
>> >
>> >John Moore
>> >
>> >Barking Trout Productions
>> >
>> >Studio City, CA
>> >
>> >bigfish@...
>> >
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>> >
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>> [Non-text portions of this message have been removed]
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