Monday, February 4, 2013

RE: [Avid-L2] Re: EDL Manager Wonky So what else is new?

CMX Transfer will allow you more than 999 events

Andi



To: Avid-L2@yahoogroups.com
From: bigfish@pacbell.net
Date: Mon, 4 Feb 2013 22:22:48 +0000
Subject: [Avid-L2] Re: EDL Manager Wonky So what else is new?


























Worth a look. I thought the CMX 3600 format opened up some of the restrictions with the number of characters for a Reel Number but I don't know about the events max number. I know GVG openened up the total number of lines in an edl to accomodate all the extra hidden lines that were taken up with the PEGS commands.



--- In Avid-L2@yahoogroups.com, Mark Spano wrote:

>

> Check that you have less than 999 events. That's the most common issue with

> creating long EDLs - CMX EDL can't have more than 999 events. More than

> that, you need to break the sequence up into multiple parts to get full EDL.

>

>

> On Mon, Feb 4, 2013 at 4:25 PM, John Moore wrote:

>

> > **

> >

> >

> > On a mac SNDX 6.0.3.2 EDL Manager V. 28.0.3.2 trying to export V1 A1thru 4

> > EDL of a 48 minute show. If I choose CMX 340 or 3600 I get the usual

> > errors message about events being changed but more annoying is the edl only

> > goes to the 1;27;00;00 minute mark approx. If I choose GVG 7.0 I get the

> > whole list with a lot less errors. I know various versions of EDL manager

> > have had their share of bugs etc..... I even tried EDL manager 28.5 on my

> > laptop that was bundled with SN 6.5.0 and it doesn't even see the bin as a

> > valid file WTF. I ultimately went GVG 7.0 and just had to locate a couple

> > of corrupt audio clips that were crashing EDL Manager V 28.0.3.2. Why

> > would the newer 28.5 EDL not even recognize the bin as a valid file?

> > Traditionally EDL manager has always been plagued with issues and it

> > appears that the tradition is being upheld in the latest versions. Oh well

> > I don't even know why the network wants this as a deliverable other than

> > clinging to legacy delivery requirements. Any tips on what's going on

> > would be appreciated.

> >

> > John Moore

> >

> > Barking Trout Productions

> >

> > Studio City, CA

> >

> > bigfish@...

> >

> > [Non-text portions of this message have been removed]

> >

> >

> >

>

>

> [Non-text portions of this message have been removed]

>


















[Non-text portions of this message have been removed]



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