Saturday, January 5, 2013

Re: [Avid-L2] Fluidmotion Edit very iffy with box shape?

Weird question.

Would you get better results working backwards? I know that AE calculates
motion blur more accurately when you work frame by frame in reverse.

On Saturday, January 5, 2013, Terence Curren wrote:

> **
>
>
>
> I never understood Fluidmotion until an actual engineer from Avid showed
> me how to use it. Now I get it, but yes, it's not intuitive. That is why
> Apple, where the engineers have to make what the designers want actually
> work, is a great company. But even that can backfire as the iPhone 4 proved.
>
> --- In Avid-L2@yahoogroups.com, "johnrobmoore" wrote:
> >
> > Wow that's unintuitive. It says in the help and mentions intraframe
> editing like the animatte. Seems like it is different than regular
> intraframe keyframable effects like paint effect if you can have a start
> keyframe with one shape and an end keyframe with a modified shape and have
> the region morph accordingly between start and end. What you say discribes
> what I'm going through. Here's from the help menu:
> >
> > To define a region for FluidMotion Edit:
> > 1.
> >
> > In the Display parameter category, click the Fast Menu button, and then
> select Warp 50% or Color Warp 50%.
> > Warp 50% shows the image generated by FluidMotion that is halfway
> between source material Image A and Image B. Color Warp 50% shows the same
> image, with an overlay of motion vector colors.
> > 2.
> >
> > (Option) Select Show Vectors to display the motion vector arrows.
> > 3.
> >
> > Step through your clip until you reach an image in which you want to
> make a correction.
> > 4.
> >
> > Select a shape from the drawing tools in the Effect Editor, and draw
> around the region that has the artifact.
> > You use the drawing tools in the same way as you would for Intraframe
> editing. You can copy, move, and modify any shape. For more information,
> see Intraframe Editing.
> > *
> >
> > Use the Feathering and Brush parameters at any point during the
> correction process to help define and modify the selected area.
> >
> > --- In Avid-L2@yahoogroups.com, "Terence Curren" wrote:
> > >
> > > The FluidMotion paint effect is a frame based thing. When you paint
> something out, it only happens on that one frame. So you have to do it
> frame by frame if you want to use it.
> > >
> > > You can use the Fluidmotion Draft mode while you work, and just change
> it for the render.
> > >
> > >
> > >
> > > --- In Avid-L2@yahoogroups.com, "johnrobmoore" wrote:
> > > >
> > > > Also this isn't just while in the fluidmotion edit interface. When I
> render the effect the warpys, would it be warpies?, are there in the render.
> > > >
> > > > --- In Avid-L2@yahoogroups.com, "johnrobmoore" wrote:
> > > > >
> > > > > Upon further playing I have even had a keyframe with a box and the
> warp still happens in the box which is wrong. With that keyframe
> highlighted if I move the box just a little it pops to losing the warp in
> the box like it's supposed to. Something seems wrong here. Mac os 10.7.3 MC
> 6.0.3.2 with a nitris dx. Hmmmmmm not something I've done much of but it
> feels like a broke and I am in high quality green box mode otherwise none
> of the fluidmotion edit stuff works, that's another gotcha I hit.
> > > > >
> > > > > --- In Avid-L2@yahoogroups.com, "johnrobmoore" wrote:
> > > > > >
> > > > > > I've tried exactly what you are suggesting using and animate to
> cut out the text but I still have to motion effect that to match the fluid
> motion speed because the background shows through under the text. That was
> a basically okay work around. But that doesn't address why the shape is not
> sticking when it's there in the beginning and end keyframe with no movement.
> > > > > >
> > > > > > --- In Avid-L2@yahoogroups.com, Michael Kedor wrote:
> > > > > > >
> > > > > > > As long as the lwr 3rd has no transparency, I'd use 2 layers...
> > > > > > >
> > > > > > > On the top layer crop to your lwr 3rd, and let it remain the
> source speed.
> > > > > > > Just edit it back in to extend the time as needed. Then use
> the motion
> > > > > > > effect on the bottom layer to extend the time.
> > > > > > >
> > > > > > > MK
> > > > > > >
> > > > > > > On Fri, Jan 4, 2013 at 3:18 PM, John Moore wrote:
> > > > > > >
> > > > > > > > **
> > > > > > > >
> > > > > > > >
> > > > > > >
>
>


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