Saturday, January 5, 2013

[Avid-L2] Re: Fluidmotion Edit very iffy with box shape?

 

Wow that's unintuitive. It says in the help and mentions intraframe editing like the animatte. Seems like it is different than regular intraframe keyframable effects like paint effect if you can have a start keyframe with one shape and an end keyframe with a modified shape and have the region morph accordingly between start and end. What you say discribes what I'm going through. Here's from the help menu:

To define a region for FluidMotion Edit:
1.

In the Display parameter category, click the Fast Menu button, and then select Warp 50% or Color Warp 50%.
Warp 50% shows the image generated by FluidMotion that is halfway between source material Image A and Image B. Color Warp 50% shows the same image, with an overlay of motion vector colors.
2.

(Option) Select Show Vectors to display the motion vector arrows.
3.

Step through your clip until you reach an image in which you want to make a correction.
4.

Select a shape from the drawing tools in the Effect Editor, and draw around the region that has the artifact.
You use the drawing tools in the same way as you would for Intraframe editing. You can copy, move, and modify any shape. For more information, see Intraframe Editing.
*

Use the Feathering and Brush parameters at any point during the correction process to help define and modify the selected area.

--- In Avid-L2@yahoogroups.com, "Terence Curren" wrote:
>
> The FluidMotion paint effect is a frame based thing. When you paint something out, it only happens on that one frame. So you have to do it frame by frame if you want to use it.
>
> You can use the Fluidmotion Draft mode while you work, and just change it for the render.
>
>
>
> --- In Avid-L2@yahoogroups.com, "johnrobmoore" wrote:
> >
> > Also this isn't just while in the fluidmotion edit interface. When I render the effect the warpys, would it be warpies?, are there in the render.
> >
> > --- In Avid-L2@yahoogroups.com, "johnrobmoore" wrote:
> > >
> > > Upon further playing I have even had a keyframe with a box and the warp still happens in the box which is wrong. With that keyframe highlighted if I move the box just a little it pops to losing the warp in the box like it's supposed to. Something seems wrong here. Mac os 10.7.3 MC 6.0.3.2 with a nitris dx. Hmmmmmm not something I've done much of but it feels like a broke and I am in high quality green box mode otherwise none of the fluidmotion edit stuff works, that's another gotcha I hit.
> > >
> > > --- In Avid-L2@yahoogroups.com, "johnrobmoore" wrote:
> > > >
> > > > I've tried exactly what you are suggesting using and animate to cut out the text but I still have to motion effect that to match the fluid motion speed because the background shows through under the text. That was a basically okay work around. But that doesn't address why the shape is not sticking when it's there in the beginning and end keyframe with no movement.
> > > >
> > > > --- In Avid-L2@yahoogroups.com, Michael Kedor wrote:
> > > > >
> > > > > As long as the lwr 3rd has no transparency, I'd use 2 layers...
> > > > >
> > > > > On the top layer crop to your lwr 3rd, and let it remain the source speed.
> > > > > Just edit it back in to extend the time as needed. Then use the motion
> > > > > effect on the bottom layer to extend the time.
> > > > >
> > > > > MK
> > > > >
> > > > > On Fri, Jan 4, 2013 at 3:18 PM, John Moore wrote:
> > > > >
> > > > > > **
> > > > > >
> > > > > >
> > > > > > I have a graphic with lwr 3rd text info. When I use fluidmotion to adjust
> > > > > > speed I get some understandable warping of the text line. Fine I go into
> > > > > > fluid motion edit and draw a box shape around the text and it's now okay.
> > > > > > This places a keyframe in the otherwise keyframeless effects timeline, God
> > > > > > I just love advanced keyframing with not start and in keyframe NOT!!!. I
> > > > > > render the effect and see the warpy stuff in other places in the duration
> > > > > > of the fluid motion effect. I figure it's this whacked out keyframe model
> > > > > > we live with now. So I add a beginning and end keyframe and delete any
> > > > > > other keyframes. I highlight both keyframes and then draw the box shape
> > > > > > again figuring this will place the box in the same position the whole
> > > > > > effect. Wrong I still see text warping in various points of the effect
> > > > > > duration. When I go back to fluidmotion edit and use the selection arrow I
> > > > > > can see the box and the first and end keyframe but when I go to the
> > > > > > offending warpy area no matter what I do swipping in selection tool I
> > > > > > can't find the supposed to be stationary box I've drawn. If I draw a new
> > > > > > box shape it works as expected but WTF? I had the start and end keyframes
> > > > > > highlighted when I drew the first box. Why isn't it just there like it
> > > > > > would be when I draw a shape for blurring in paint tool. It's really an
> > > > > > awkward interface and slow to update which doesn't help. Oh where oh where
> > > > > > is my fluidmotion edit shape going? Or what am I missing in how to
> > > > > > approach this. It's not like the box doesn't remove the warping when I
> > > > > > draw it but why isn't that effect happening for the entire duration like I
> > > > > > would normally expect?
> > > > > >
> > > > > > John Moore
> > > > > >
> > > > > > Barking Trout Productions
> > > > > >
> > > > > > Studio City, CA
> > > > > >
> > > > > > bigfish@
> > > > > >
> > > > > > [Non-text portions of this message have been removed]
> > > > > >
> > > > > >
> > > > > >
> > > > >
> > > > >
> > > > > [Non-text portions of this message have been removed]
> > > > >
> > > >
> > >
> >
>

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