What do you mean by "memory footprint"? Are you talking about raw size of the media file or is this something that is more taxing in a RAM sense. The theory proposed was that one to one SD renders make the Avid timeline response slow relative to 10:1 renders. Given these are heavily nested and layered sequences I feel it is there complexity that is bogging down the response of Avid when navigating the timeline etc.... For example the spinning ball before the image updates to a new position is more lengthy in heavily nested areas as opposed to other parts of the timeline. I really don't see how the resolution of the render would effect this kind of performance after all once rendered the Avid is using pointers and I feel it's the excess of pointer and tracking of all the layers that slows things down for the operator.
--- In Avid-L2@yahoogroups.com, "Dom Q. Silverio" <domqsilverio@...> wrote:
>
> The memory footprint of large media like 1:1 should be higher than 10:1 or
> other older codecs like Meridien.
> While heavily compressed media like 15:1s and 10:1 have higher CPU overhead
> the processing is not much compared to modern codecs and they are very easy
> memory wise.
>
> So something to consider
>
>
> Dom Q. Silverio
>
>
> On Fri, Oct 5, 2012 at 12:34 PM, johnrobmoore <bigfish@...> wrote:
>
> > I think you're missing the issue. It's not how long it takes to render it
> > is being proposed that because the renders in offline were done to 1:1, a
> > fact I can not confirm, the sequence response is slow. I'm well aware of
> > how heavy layers slow down a sequence but it's never in my experience been
> > related to the resolution of renders.
> >
> > --- In Avid-L2@yahoogroups.com, John Coldiron <jciron2005@> wrote:
> > >
> > > OH YES....
> > > 19 layers produces sluggish renders.
> > > I had a show that had ten layered EFX in the V1 layer plus another 5-6
> > video tracks above.
> > > I was finally able to work with the show after the first episode.
> > > I found that I could eliminate much of the 10 BCC EFX in V1 by making
> > stills of the BG layers.
> > > Offline editors don't think about the render issues they create when
> > their show goes to Online.
> > > I'm sure at 10:1 in offline resolution it worked fine. At 1:1 in
> > Symphony not very well.
> > > First episode took DAYS to render.
> > >
> > > [Non-text portions of this message have been removed]
> > >
> >
> >
> >
> >
> > ------------------------------------
> >
> > Search the official Complete Avid-L archives at:
> > http://archives.bengrosser.com/avid/
> > Yahoo! Groups Links
> >
> >
> >
> >
>
>
> [Non-text portions of this message have been removed]
>
Friday, October 5, 2012
[Avid-L2] Re: Render Test Here's a new take that seems like BS?
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