Friday, September 9, 2011

Re: [Avid-L2] Avid Unity 4.5.12 ish DNX 220?

 

Hi John,

There is no 4.5.12 Unity.
Latest version 4 is 4.2.4, so you may want to (double)check with your supplier.
Closest match would be the editor version, but even then it's 4.0.5.12

As for why you can output to tape but not render from multiple bays, it could be that your workspaces are protected, in which case the bandwidth taken by each writing client is literally double, whereas playing back is still only one stream.

cheers,
Bogdan Grigoresco
Sr.Engineer, ACSR DS/Unity
www.finale.tv
--- On Fri, 9/9/11, John Moore <bigfish@pacbell.net> wrote:

From: John Moore <bigfish@pacbell.net>
Subject: [Avid-L2] Avid Unity 4.5.12 ish DNX 220?
To: "Avid L2" <Avid-L2@yahoogroups.com>
Date: Friday, September 9, 2011, 3:53 PM

 

I've been working on an older unity version 4.5.12 ish so I'm told.  We just did several projects and DNX220X and had some issues with some of the clients dropping out and losing server contact.  I was able to output to HDCamSR with no stalls to speak of. I'm now on an DNX220 project and when I try to render in multiple bays they all seem to go belly up after a few safe color limit renders.  The symphony keeps on chugging without issue when the mc soft stations choke.  We've rebooted the unity and power cycled the vixel switches.  I'm told by the AE that for DNX220X Avid says this unit can only support 1 client.  Clearly we've been pushing the system but how come I can output to tape without a hitch but can't have multiple bays rendering.  Am I wrong to think that with rendering the system could just delay the render process until the data comes down the pipe if there is a bottleneck caused by inadequate bandwidth on the system.   I
remember in

the past the Avid didn't like importing from a slow source and would often require moving the source to the avid's desktop to get it to import.  Is rendering like this too.  I know we're pushing the system but for renders I don't understand why something I would think can take its' time would cause unity client issues and stalled and incomplete renders especially when I can digital cut without a hitch.  Perhaps I've just been lucky on my outputs so far.

John Moore

Barking Trout Productions

Studio City, CA

bigfish@pacbell.net

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