I think you mean Unity 4.1.5, which is a 2Gb based system.
You are probably pushing the performance limit of the server, at the
borderine that is why you are sporadic good performance. How many
chassis do you have? DNX220 = 1 stream of uncompressed SD - which is a
fairly large load on that Unity.
On 9/9/2011 6:53 PM, John Moore wrote:
> I've been working on an older unity version 4.5.12 ish so I'm told. We just did several projects and DNX220X and had some issues with some of the clients dropping out and losing server contact. I was able to output to HDCamSR with no stalls to speak of. I'm now on an DNX220 project and when I try to render in multiple bays they all seem to go belly up after a few safe color limit renders. The symphony keeps on chugging without issue when the mc soft stations choke. We've rebooted the unity and power cycled the vixel switches. I'm told by the AE that for DNX220X Avid says this unit can only support 1 client. Clearly we've been pushing the system but how come I can output to tape without a hitch but can't have multiple bays rendering. Am I wrong to think that with rendering the system could just delay the render process until the data comes down the pipe if there is a bottleneck caused by inadequate bandwidth on the system. I remember in
> the past the Avid didn't like importing from a slow source and would often require moving the source to the avid's desktop to get it to import. Is rendering like this too. I know we're pushing the system but for renders I don't understand why something I would think can take its' time would cause unity client issues and stalled and incomplete renders especially when I can digital cut without a hitch. Perhaps I've just been lucky on my outputs so far.
>
> John Moore
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> Barking Trout Productions
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> Studio City, CA
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> bigfish@pacbell.net
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If you want to donate to Red Cross quake relief, you can do so through your cell phone. Text redcross to 90999 to make a $10 donation. It will be on your next cell bill.
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