Wednesday, May 18, 2011

RE: [Avid-L2] Re: Hopeful news for Symphony

 

I'm bored of saying it. They don't want it in DS - not even at £10k. They
want to pay £50k so that it can be in a Phony.

Tony

HD Heaven Media Limited (company no: 07061040) is registered in England and
Wales at Sapphire Heights Courtyard, 31 Tenby Street North, Birmingham B1
3ES

-----Original Message-----
From: Avid-L2@yahoogroups.com [mailto:Avid-L2@yahoogroups.com] On Behalf Of
Tom Phillips
Sent: 18 May 2011 16:13
To: Avid-L2@yahoogroups.com
Subject: RE: [Avid-L2] Re: Hopeful news for Symphony

Since Tony didn't say it – have you looked at DS? I think you would find
most of what you want there.

Sure, room for improvement, but isn't that every box?

tom@kineticpost.com

dir. of technology, sr. creative editor

Avid DS ACSR

kinetic post, inc.

248.799.0099 ph

248.799.0088 fx

734.717.4256 cell

From: Avid-L2@yahoogroups.com [mailto:Avid-L2@yahoogroups.com] On Behalf Of
chris magid

Sent: 2011-05-18 12:51 AM

To: Avid-L2@yahoogroups.com

Subject: Re: [Avid-L2] Re: Hopeful news for Symphony

Oliver,

My desires for Symphony seem reasonable. It need not be the worlds greatest

"everything box". As I see it, there are limits to how deep of a compositor
or

effects box an editor should be.

Symphony's features as currently described are quite nice. However, once you

depart from words on a website you discover what matters implementation and

visual/audible quality. Simply put, it is how you do the things you do.

While Symphony does need a few new additions, what really needs addressing
are

problems and limitations of what already exists.

Warning, this isn't brief.

CORE IMAGE QUALITY is an emerging area of concern. Avid is being responsive
to

questions I've asked in this area. Until details are delivered, outlining

limitations is speculative.

Online tools should protect image quality every step of the way. Make sure
the

entire ingest, processing and output path is at least 10bit, whether linking
to

files via AMA, traditional import or generating material elsewhere via
Avid's 10

bit codecs.

It is critical that Symphony is extremely capable of handling 10bit or
possibly

16bit material unmolested without truncation. This means files from cameras
like

Alexa or graphics rendered via After Effects. Any 10bit codecs should be
handled

as such. When bit depth reduction is needed BY USERS perhaps a more gentle

method such as dynamic rounding is appropriate.

NOISE REDUCTION should be an added image quality feature. Needs to be world

class and segment or contextual based. Maybe applied via tab in the color

corrector, maybe a tab in a new category of "image assistant" effects.

COLOR CORRECTION. This former cornerstone of Symphony needs work. I see no
need

for a fully functioning Resolve, or Baselight within the editor. But, some
of

the magic of Symphony is integrated workflow so progress is needed.

A better color corrector would do what Symphony currently does

only...umm...better. Pulling selections via luma ranges or secondaries
should

isolate or target areas with a higher degree of precision. Greater
flexibility

is also needed to refine edges or transitions. Smoke and others are good at

this.

Fixes would scale the interface or provide means of manipulating curves,
levels

and hue wheels with great accuracy, speed and confidence. Interface tweaks
may

be needed to match greater adjustment ranges or new features.

A node based tool is beyond reasonable expectations for a NLE module, but it

would be great if there was a straightforward way to add 1or 2 layers of

additional correction effects, allowing user defined graduated or circular

overlay filters and additional color correction passes you don't want summed

with previous adjustments before application.

A still store of comparison images could speed work along. Another secondary

would be nice. Basic garbage mattes and limited power windows could be
within

the scope of revisions.

Final color correction results must look awesome. The feature set may be
smaller

but visual output must be on par with Resolve.

REALTIME LUTs, assignable on the bin and clip level. Targeted at Alexa,
HDCAM -

SR and uncompressed log material. Symbiosis with the color corrector may be

required.

ADVANCED DVE & EFFECTS. Oh boy. Simple online effects like PIPs or material
with

alpha must animate and scale cleanly with crisp or controllable edges.
Sharpness

shouldn't vary with vertical position. Soft edged effects like wipes must be

banding and halo free.

Animatte and Paint share these issues and have trouble producing halo free

vignettes. More control is needed when creating, moving and animating
points.

The effects architecture needs functional evolution. Moving away from all

inclusive ez-bake effects like 3D Warp to separate alpha friendly components

which are mixed and matched may help. All Symphony effects should pass alpha
to

each other and to 3rd party effects. This would make it easy to add soft
drop

shadows, edge glows, motion blur and feathered edges. It would greatly
extend

the usefulness of Spectra-matte keying and alpha graphics by combining them
with

other effects. And hopefully a greater variety of native effects.

Symphony doesn't need a process tree but nesting needs to properly deal with

alpha and leave lower layers alone for flexibility.

Advanced keyframing still feels kludgey and would benefit from greater
control

and a more delicate interface, as does managing stacks of multiple effects.

Entire effects stacks should be savable in one preset.

KEYING. Spectra-matte is a decent start. Needs greater control, especially
of

edges. Being able to pass alpha to other effects rather than promoting to 3D

would allow for desperately needed post key color correction and lot of new

possibilities. POST KEY COLOR CORRECTION.

OVERSIZED IMAGED SUPPORT. Need a more functional, integrated, stable way to
deal

with big stills. Current filter modes are great. But rotation and such is

wanted. Anyway to combine this with the regular modular effects architecture

would be spiffy.

IMPROVED NATIVE CG with special emphasis on crawls, rolls and lower thirds.

Friendly with the modular effects architecture for clean scaling or simple

animation.

PERFORMANCE. More real-time, higher quality real-time and accelerated
rendering.

GPUs, add in cards, whatever it takes.

This could go on for a while but I think the idea is solid.

MORE OR LESS this looks like the same Symphony list from 2002. The
difference is

in quality and flexibility. The features must produce world class,
un-blemished

visual results and be able to deliver contemporary looks and choices. IMHO
this

is where Symphony needs to be BEFORE it can be considered an upgraded elite

product. Until then, it is folly to consider it deserving of a premium.

If executed well enough some the same factors that once set Symphony apart
could

do so again. Color Corrector, Advanced Keyer, Motion Tracking, 4:4:4 output,

maybe 3D online.

Not very inventive on my part. Really can't think of too many other
practical

ideas.

Think that is Avid's pickle too.

Additional razzle-dazzle depends on how much of a premium Avid would like to

charge. Keep in mind they have a built in premium requiring Nitris DX
hardware.

Stunning Symphony software could be worth 2x to 3x Composer's price tag.

Gets a little messier when you have to consider how to keep Composer

competitive. Certainly it would need some of the above to stay compatible
and

some improvements in its own right. Some think it has its own premium
problem

when compared to other blue-collar NLEs but I think it is worth it.

Whew. I do have some thoughts on your other comments but should save those
for

later.

C.A Magid

RTVF

________________________________

From: oliverpetersvidy <oliverpeters@oliverpeters.com
<mailto:oliverpeters%40oliverpeters.com> >

To: Avid-L2@yahoogroups.com <mailto:Avid-L2%40yahoogroups.com>

Sent: Tue, May 17, 2011 8:24:50 AM

Subject: [Avid-L2] Re: Hopeful news for Symphony

> chris magid wrote:

> of our OS X Smoke.

I'm curious. With all of your thoughts about Symphony, what do you think an
Avid

"finishing" editor should look like? In some ways, this is what Avid tried
to do

with DS and the MC-centric user base slapped them down for it. "MC-izing"
the

interface simply didn't make either DS nor MC editors happy.

How does Smoke-OSX stack up in this scenario? Why not just dump your
Symphonies

in favor of an all-Smoke environment?

Is there really a market for an enhanced Symphony outside of long-form

conforming? I mean, speaking strictly from my Florida-based point-of-view, I
see

no market at all for this type of product in my neck of the woods. There is

certainly a need, but no one controlling the purse strings willing to spend
more

than they currently do for FCP/MC Soft/CS.

- Oliver

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