Saturday, April 23, 2011

Re: [Avid-L2] Re: Symphony Nitris DX HD RGB 4:4:4 workflow ?

 

eeer, that is, what, 200 MB / sec?
So a feature fills 3 terrabyte including renders and stuff?
Isn't this a typical reason to do offline / conform?
(iow, i don't see the problem (yet...))

Bouke

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----- Original Message -----
From: "Terence Curren" <tcurren@aol.com>
To: <Avid-L2@yahoogroups.com>
Sent: Saturday, April 23, 2011 4:36 PM
Subject: [Avid-L2] Re: Symphony Nitris DX HD RGB 4:4:4 workflow ?

For 4:4:4, you have ONE option. Uncompressed 10 bit. Yeah I know, tons of
high throughput storage. Doing a feature on it right now.

The way you capture and output is through Dual Link through the Nitris DX.
Remember, they have to HD inputs and outputs.

--- In Avid-L2@yahoogroups.com, "Fabrice Altman" <fabricealtman@...> wrote:
>
> Hi,
>
> how is Symphony Nitris DX HD RGB 4:4:4 workflow made possible ?
>
> This from the Symphony about page :
>
> http://www.avid.com/US/products/Symphony-Nitris-DX
>
> "Together, you get the real-time horsepower you need for high-throughput,
> high-quality HD RGB 4:4:4 and SD finishing."
>
> AFAIK, DNxHD is 4:2:2. Also you would need a Dual Link or 3G SDI
> output from the DX BOB which does not seem to be supported either.
>
> So how is 4:4:4 workflow made possible ?
>
> Cheers,
> F.
>

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