Tuesday, November 30, 2010

[Avid-L2] Re: Connecting to a Unity ethernet workspace over a mac network to host computer

 

Do you have a Unity ethernet client on that MPB?

--- In Avid-L2@yahoogroups.com, Ross Flint <rossf@...> wrote:
>
> Hi John,
>
> I've got two suggestions. First, you might be able to explicitly add
> the workspaces to your shared folders in System Preferences. Secondly
> (and better, if it works), you might be able to connect directly to the
> Unity Portserver using SMB. Go to "Conect to Server" in your laptop's
> "Go" menu and enter smb://IPAddressOfUnity. If there is a Portserver
> running it will ask you to log in (for which you use a normal Unity user
> account). This depends on the version of Unity you are running, and I'd
> guess from the way you describe the setup that this is an old Lanshare,
> in which case I don't think it will work, but even so, it takes ten
> seconds to check.
>
> Ross
>
>
> On 30/11/2010 02:45, John Moore wrote:
> >
> > At work I can connect to my edit computer through the mac ethernet
> > network. Once connected I can access any of the SanMP volumes mounted
> > to my edit computer from my MBP. What I can't seem to access through
> > this back door approach is the unity project workspace that is connect
> > to my edit computer through ethernet and logged in using connection
> > manager. The unity workspace is accessible on the desktop of my edit
> > computer, a mac pro, but I do not see that workspace/volume on my MBP
> > like I do the SanMP volumes which are connected by fibre. Sometimes
> > to access the unity workspaces while in Avid for something like an
> > import I have to hit shift + MD + C to gain access to the unity
> > workspace but from my MBP I can't seem to see the workspace no matter
> > what I do. Any networky folks out there got any suggestions?
> >
> > John Moore
> >
> > Barking Trout Productions
> >
> > Studio City, CA
> >
> > bigfish@... <mailto:bigfish%40pacbell.net>
> >
> > [Non-text portions of this message have been removed]
> >
> >
>
>
> [Non-text portions of this message have been removed]
>

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