Saturday, June 5, 2010

Re: [Avid-L2] Re: list of Avid stuff you miss in FCP?

I'd quite like to take a look at Premiere CS5, but it'll be quite a while
before I get the chance (also my laptop, where I can play with these things,
hasn't got NVIDIA card). I'm personally interested to see if Avid will adopt
this GPU-processing technology - OpenGL for effects is one thing, but CUDA
or OpenCL for general processing is quite another. The way Avid seems to be
embracing extension frameworks (as with AMA and the SDK for third-party
hardware) I'm somewhat hopeful that they might create a processing framework
to take advantage of technologies like GPU processing, as well as specialist
hardware like Matrox's H264 card and the RED Rocket... That how I'd approach
it anyway :)

As for this thread generally - it's interesting to see that many of the
things people miss most in FCP are things that I don't even use in Media
Composer, in fact some things I didn't even know about!

What I miss most is usually the ability to put effects on filler, I find the
lack of what is essentially an adjustement layer in FCP to be really
limiting. And one of my biggest frustrations in FCP is the nesting workflow.
If I take Sequence A and edit it into Sequence B then the nested version of
Sequence A no longer has any relationship with the version of Sequence A in
my bin - if I change it in the Sequence B it doesn't update the bin copy,
and vice versa. That said, Avid has nothing like Nesting in that way, I'd
like to see some method for referenced nesting in Avid, for versioning
purposes (I know DS has something like this)

I'm really interested to see what FCP users have to say about Media Composer
5... With extended AMA and the Smart Tool it addresses (to some extent) two
of the biggest criticisms usually levelled at Media Composer by FCP editors.

On Sun, Jun 6, 2010 at 12:06 PM, oliverpetersvidy <
oliverpeters@oliverpeters.com> wrote:

>
>
> > Shirley Gutierrez wrote:
> > this dumps renders, which is unacceptable.
>
> You might seriously want to take a look at Adobe Premiere Pro CS5. Adobe
> has taken the opposite approach, which is to create a largely render-free
> environment. With a CUDA-enabled NVIDIA card and lots of RAM, you really see
> a performance advantage. Their design objective is to stay real-time as much
> as possible and then render once during the encode for an output file.
> Granted many of us still deal with tape, but the Adobe method is actually
> designed to be more in tune with the file-based world. I think it's
> ultimately the same approach Apple will take with a future version of FCP,
> but based on OpenCL instead of CUDA.
>
> - Oliver
>
>
>

--
Dylan Reeve
http://dylanreeve.com/


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