> 2 different issues, we want to debayer on the fly no rendering
> involved.
I see and understand. Could be great to work R3D natively, all the way from
acquisition through editing, vfx, and grading. Then master to whatever
format is desired.
However, for me it would need to allow realtime multilayer effects and
realtime offline color correction as well, otherwise my offline tool is
being slowed down beyond useability.
I'm doing a pretty effects-intensive movie now, with lots of green screen
stuff I need to put in place. I don't need perfect effects, but I do need to
be able to easily determine several elements together in one frame (key,
scale, animatte, animate).
So I would need to have the same flexibility that I would have when cutting
DNxHD or SD on my Avids. Otherwise, I can just as well do some rendering
early on, and some (really fast) conforming later on, thereby taking the
stress out of the actual editing process.
Thanks for this discussion, by the way, it's interesting.
--
Job ter Burg
film editor - NL
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