Tuesday, October 13, 2009

Re: [Avid-L2] Duplicate sequence question

I personally like keeping duplicates in my project for the sake of easy reference and convenience. I have never found that Interplay adds any value to this process, or to the ease of another editor grabbing my sequence via networked Unity projects in the traditional fashion. An inadvertent selection of "Update From Interplay" can however, at least temporarily undo my work.
As to your duplication workflow, I've never been warned against doing this in Interplay environments. What I did find was that if I checked in a show template sequence from Interplay, then duped it forward and altered it to make it into a specific episode sequence, that I had inadvertently altered the original template sequence in Interplay. I was told to make my own sequence, and edit the template sequence into it, then alter from there. Perhaps this is an ignorant workflow, but this is what the folks allegedly in the know said it was best to do.

I have never, ever, encountered any issues in any environment, local, Unity, or Interplay, duplicating sequences I create myself just as you are duplicating them.

Shirley


-----Original Message-----
From: Job ter Burg (L2B) <Job_L2@terburg.com>
To: Avid-L2@yahoogroups.com
Sent: Tue, Oct 13, 2009 3:26 pm
Subject: [Avid-L2] Duplicate sequence question

So, for years I've been working like this:

- start project, capture/import & log footage
- create a new sequence (or several)
- edit for a while
- duplicate the current sequence in the bin
- open the duplicate of the sequence, and continue working in that
duplicate. The original stays the way it was at the time of duplication.
I'll usually add a creation date to the sequence name.

Today a colleague mentioned that this was not the "right" way to do it. It
would be better to duplicate the sequence, keep the duplicate as it is, and
continue to work in the "original" sequence.

Apparently, this was pointed to my colleague during an Interplay
instruction, I suppose it has to do with the order in which sequences are
saved or updated in an Interplay environment. Anyone know if this relates to
"regular" local projects and/or Unity projects as well?

Just wondering what this all means under the hood.

Thx,

--
Job ter Burg
film editor - NL

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