Friday, January 9, 2015

Re: [Avid-L2] Using Resolve to add Lut to Camera Log C Render time of Red Rocket vs GTX-680?

 

well, actually there is a good reason to not use the LUT feature in MC.  On our shows we are not doing the grade in MC/Symphony.  The grading work goes to an outside vendor and depending on which one the grade is done in Luster or Resolve.  So we do our offline in DNx36.  When you use the LUT feature in MC and go to make a AAF for transferring to Luster or Resolve you have to first remove all the LUT settings so you can do the link back to the ProRes4444 camera masters.  So when I do that everyone on our Unity system sees the LUT go away and starts to bitch.  So after I make the AAF I would have to go back and reapply the LUT to all the shots.  Now, if I'm lucky, the show is using one master look LUT and that would be the only thing I need to apply to all the clips, but I'm not a lucky guy is seems.  So at the very least, each scene has it's own LUT.  And often there are different LUTs for different setups with in the scene.  DPs do love their look LUT toys.  So it becomes a huge PITA.  Easy solution?  Bake the LUT in while making the offline media.  If you decide that the on set LUT looks like crap just reprocess that media through Resolve.


As a note we are about to upgrade to v8 so maybe some of this will change.

Jay



On Jan 8, 2015, at 6:59 PM, oliverpeters@oliverpeters.com [Avid-L2] <Avid-L2@yahoogroups.com> wrote:



BTW - why are you baking in the LUT to a master-quality file? Are you planning to grade with that? (Not a good idea.) You could add the LUT within MC if you wanted to.

- Oliver



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Posted by: Jay Mahavier <jay_mahavier@earthlink.net>
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