Check. But while I've seen Fluidmotion applied to higher-quality footage, I can't recall seeing it applied to shot-on-GoPro-by-researcher footage. An admitted limit to my experience. Considering the crappy source footage…and that Microsoft's Hyperlapse is currently a research project and not a shipping project… I think it's pretty impressive… And doing all that by first creating 3D geometry proxies sounds pretty complex (and cool); perhaps there's still some room for improvement. Check out the link to the research paper.
On Aug 13, 2014, at 2:51 PM, tcurren@aol.com [Avid-L2] <Avid-L2@yahoogroups.com> wrote:
> Jim, that video shows some of the mindbending artifacts that Fluidmotion can. Breathing objects, etc.
>
>
> Posted by: tcurren@aol.com
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