Actually interplay does this. It's media indexers will locate corrupt media, and place it aside. As far as it being hard? No, not hard- what it is is processor intensive. Interplay's media indexers are at least a pool of two high-end servers dedicated to only performing this task.
You can do this as well, trash your media databases- the rebuild should flag corrupt media
JDS
--- In Avid-L2@yahoogroups.com, "blafarm" <blafarm@...> wrote:
>
> This is a bit of a rhetorical question ...
>
> But after more than 15 years of dealing with frustrating problems caused by corrupt media -- why can't Avid simply create a application that scans all of the media files to indicate which files are actually corrupt?
>
> Is it really that hard -- or is this just plain laziness and lack of attention to detail?
>
> At this point in the game -- do we really still have to approach this problem like cavemen and cavewomen -- copying subsets of hundreds or thousands of files at a time to new folder -- until we finally find the block of files that the corrupt media file "lives in". And then having to drill down even further to find the file.
>
> It is absurd that we are still forced to use this Flinstonian technique to address this problem.
>
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