Wednesday, August 31, 2011

[Avid-L2] 10 bit vs. 8 bit Units in Symphony Color Corrector?

 

One of the rare occasions I'm working with 10 DNX220X media created from 16bit tiff sequences and I found the need to adjust my units to 10 in the color correct to get more precise control over adjustment.  I noticed the points in 8 bit 16,16 and 235,235 become 288,288 and 726,725 respectively in 10bit.  Similarly 0,0 and 255,255 in 8 bit become 256,256 and 766,766 in 10 bit.  for every point in 8 bit movement I see a 2 pt jump in the 10 bit value.  For example 0,0 8 bit is 256,256 10 bit going back to 8 bit and moving the point to 1,1 in 8bit yields 258,258 in 10 bit.  I would think adding two extra bits in 10 bits should add the possibility of 4 discrete points between the corresponding 8 bit values.  I would expect to see 4 points of value change in 10 bit for every 8 bit point change.  What am I missing here?  Also why does the 10 bit units start at 256 and not 0?  I would also think the top should be 1024 not 766.  I must not understand
the binary math here or something about how Avid is representing 10bits in the GUI.

John Moore

Barking Trout Productions

Studio City, CA

bigfish@pacbell.net

[Non-text portions of this message have been removed]

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