Saturday, June 4, 2011

[Avid-L2] Re: Pan and Zoom Avid really you can't fix this?

 

Well I hope Bill Ferster updates it to AVX 2 and 64 bit soon. :-/

--- In Avid-L2@yahoogroups.com, Jeff Krebs <rockinjeff@...> wrote:
>
> Use Stagetools. You won't crash, you'll render fast and you'll have control.
> and you'll never have to use pan and zoom again.
> AVX
> http://www.stagetools.com/
>
>
> On Sat, Jun 4, 2011 at 12:45 AM, John Moore <bigfish@...> wrote:
>
> >
> >
> > Back in the trenches with a stills heavy season opener and I just can't
> > fathom the lack of attention Pan and Zoom has been given since it was
> > introduced. I know the old, "it was made over a weekend by an Avid engineer
> > to facilitate a home video he was working on" line but it's been out a long
> > time now. These aren't new but I feel I should reiterate them. When pan
> > and zoom is already linked to low res stills and there is not slug
> > underneath there is no prompt to give you still number information to help
> > find the high res source. This is a real pain. Then when you find the high
> > res still if all the keyframes are highlighted and you select the still the
> > move is nuked, you have to make sure only one keyframe is highlighted to
> > preserve the move. This is not only unintuitive but really lethal when an
> > AE has relinked the stills and now you have no moves in online. This is as
> > bad as the 100th auto save bug a while back, or at least close. Then
> > when you don't redirect the source for the pan and zoom the render requires
> > a second render to get the full quality. Again this is not intuitive at all
> > and sometimes it's hard to tell if you need to rerender to get full
> > quality. The way pan and zoom works is pathetic. I appreciate the ability
> > to get to the full res stills but really Avid this is the best you can do?
> > In comparison the Title Tool looks like a Chyron Infinite relative to the
> > poor implementation of pan and zoom. To be fair moving pictures has it's
> > quirks but come on Avid help me find the source data without having to take
> > things off line.
> >
> > John Moore
> >
> > Barking Trout Productions
> >
> > Studio City, CA
> >
> > bigfish@...
> >
> > [Non-text portions of this message have been removed]
> >
> >
> >
>
>
> [Non-text portions of this message have been removed]
>

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