Saturday, June 4, 2011

[Avid-L2] Re: Deactivating Find Function to speed up Unity?

 

http://avid.custkb.com/avid/app/selfservice/search.jsp?DocId=389919

--- In Avid-L2@yahoogroups.com, "johnrobmoore" <bigfish@...> wrote:
>
> Good info. Funny when I use avid help and search for "disable search" only things about optimizing vista and windows 7 performance come up. I'd still like to know how the _SearchDB_ is managed in a unity environment. Sense it is part of the project folder when multiple users have a unity project open who gets to have access to the _SearchDB_? Would it make sense to disable search on all but one station to speed the unity up. I'm trying to understand if the _SearchDB_ in a shared environment uses a folder structure like the AvidMediaFiles do. If not how can multiple users modify and access the _SearchDB_ at the same time? What determines when the _SearchDB_ is accessed and updated?
>
> --- In Avid-L2@yahoogroups.com, "Terence Curren" <tcurren@> wrote:
> >
> > There is a console command to turn it off. Type "DisableSearch" to turn it off on the next restart. And "EnableSearch" to turn it back on with the next restart.
> >
> > --- In Avid-L2@yahoogroups.com, John Moore <bigfish@> wrote:
> > >
> > > Where my wife works on mac mcsoft 5.5.2 systems and unity the unity is really slow.  She said they were thinking of turning off fast scrub to avoid main thread buss errors.  The other thing was if people weren't using the find function they might shut it off.  I'm not sure how to deactivate the find function.  This is not phrase find or script sync just the basic find that creates the _SearchDB_.  How does one disable this find function and does it seem logical that this might help the slow unity?  Also on a unity system in the search data folder that contains _SearchDB_ are there various subfolders for the various users on the unity like you find in the avidmediafiles folder.  I've only got a standalone running on my laptop so I'm curious how the SearchDB is accessed and revised in a unity shared environment.
> > >
> > > John Moore
> > >
> > > Barking Trout Productions
> > >
> > > Studio City, CA
> > >
> > > bigfish@
> > >
> > > [Non-text portions of this message have been removed]
> > >
> >
>

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