From Nvidia
"eliminating screen tearing and minimizing display stutter and input lag"
On 2/8/2014 4:13 PM, namyrb wrote:
Actually gsync is for screen tearing.
The benefit of sli/cf is upgrade cost. If I have a GTX 670 and want better performance I can either get a more expensive and powerful card, or I can get another GTX 670 for less than the other card. Depending on driver support, SLI can greatly increase performance - sometimes by over 50%, but at least some micro stuttering is always present. It really, really depends on the drivers though.
On Saturday, February 8, 2014, Dom Q. Silverio <domqsilverio@gmail.com> wrote:
Parallel GPU rendering (SLI or Crossfire) where primarily designed for
gaming. Micro-stuttering happens during real-time graphic rendering. As
far as I know, CUDA or Open-CL do not support SLI or Crossfire. If in
the future Open-CL supports Crossfire and micro stuttering becomes an
issue, rendering would bypass the issue.
Avid needs a modern GPU dependent playback and render engine. Currently,
there is no support for CUDA or Open-CL.
FYI - Nvidia just released an add-on hardware for monitor manufacturers
called G-sync to address micro-stuttering.
http://www.geforce.com/hardware/technology/g-sync
On 2/8/2014 1:16 AM, owen wrote:
> Hi,
> could this be an argument for Avid MC on pc vs mac ?
> hope not.
> http://appleinsider.com/articles/14/02/07/new-mac-pros-support-amds-crossfire-gpu-teaming-but-only-within-windows
>
> owen
>
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