Thanks for the link Jeff!!
Sent from my iPhone
Sent from my iPhone
Hi Lou,While everything mentioned here is all part of art of compositing as elements, Yet, it is truly not about the elements alone, but rather how multi-pass and elelments rendering is combined together is the real secret. Most finishing editors (unless they were using DS which composited quite well) don't do much of this for a living as they usually receive composite results. However, I have been teaching editors to do this with connection and Media Composer. As a matter of fact, I spent the entire weekend in Nashville teaching this among other courses to all the CMT finishing editors. For a reference you can invest a little time in reading about this Multi-Pass in this document. Short versions include a Diffusion, Global Illumination or Ambient Occlusion Pass, Reflection Pass, Speculator Pass, getting deeper you could use Z or world position for fog and masking around objects and so on. So to yes elements are half the battle, it's how they are applied that gives you the realism. If you need help, I can chat with you offline and give some pointers. Beyond editing, I've been doing this for yearsHere is the link, invest a couple of minutes and read-on.cheersJeff
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