Okay after all the issues we had switching over from an older unity with the separate chassis to a media net 5 with fibre connections instead of ethernet all is working. Of course are heavily layered sequences with 19 track nests are still slow and kludgey. This is just the nature of big layers nested in big layer. We've got someone claiming that the sluggishness is do to the fact that we render to 1:1 instead of 10:1. This makes no sense to anyone but this individual who has proven to be less than accurate in the past. In fact greater compression is often more taxing on the CPU. Of course 1:1 SD that we online in is more data but less processing. The resolution of the renders has little or nothing to do with sluggish behavior on a complex sequence. This whole thing sounds like BS from the ground up. I would love to hear others opinions on the statement that, "Sluggish sequence behavior on a complex sequence is a result of rendering to
1:1 instead of 10:1." The sequences are cut from multigroups that are 10:1 and the graphics are 1:1 all are SD. Looking for conformation or denial that this has anything to do with it.
John Moore
Barking Trout Productions
Studio City, CA
bigfish@pacbell.net
[Non-text portions of this message have been removed]
Thursday, October 4, 2012
[Avid-L2] Render Test Here's a new take that seems like BS?
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