On Sat, Jul 14, 2012 at 1:31 PM, Steve Hullfish <steve4lists@veralith.com>wrote:
> **
>
>
> Over 4 years, a $6,000 scope at 50 weeks a year is only $30 a week... $6
> a day!
>
You can put together a great set of external scopes for half that price
using Ultrascopes or Vidscopes. And almost half-again if you re-purpose on
an old Mac with Scopebox.
All those give you real-time processing, no line skipping. All with
multiple simultaneous scopes.
I just don't see any reasonable way to use only the Avid interface (no
external scopes, no external monitoring) for color grading - other than
education where learning the concepts is more important than executing
within a budget.
And yes, I'm seeing some of the bugginess described by the OP in MC6 and
Symphony 6. I'll click to a new shot and the grade from the previous shot
'sticks around'. Visual updating of internals scopes and monitoring is
non-existant until the mouse is released... and even then it takes a few
moments for the display to update. Yet the video card continually updates
the image (which suggests Avid wasn't designed to use the 3-up display on
its own).
Related to this is using the Avid Artist Color surface... does anyone else
agree that it is mostly useless in the HSL Offset tab?
I can't dial-in that damn surface to give me any kind of responsiveness
when making small moves - and it flies off the handle when making quick
moves. Very frustrating. Especially knowing how responsive and smooth it is
in Apple Color.
On the plus side: It is interesting how that surface controls Curves. It's
slower than using a mouse - which I find it gives me a bit more time to
think and see exactly where I'm passing through as I'm manipulating points.
I guess the Artist Color's value in Curves depends if you're in 'get it
done now!' mode versus 'what can with do with this image?' mode.
- patrick
[Non-text portions of this message have been removed]
Saturday, July 14, 2012
Re: [Avid-L2] Color Correction Scope problem Symphony 6.0
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