The date that daylight savings time kicks in and out was changed a few years back, but probably after your Unity was built. Check here:
http://tinyurl.com/88vjc8a
--- In Avid-L2@yahoogroups.com, John Moore <bigfish@...> wrote:
>
> Last night at 1:00am my mac sndx on OS 10.5.x with SNDX 4.0.5 started giving an error that the clock couldn't synchronize to server clock. For a long time when I connect through ethernet to connection manager my mac clock has jumped ahead an hour. I assume at 1:00am actual time the unity that has been an hour ahead thought it was 2:00 am and jumped back an hour. The error kept coming up till I went to date time and told the mac not to set the clock automatically. Is it likely that the mac when set to auto still had an hour before it wanted to fall back an hour and that was conflicting with the unity time? I don't know if that could be it because as I said the unity when connected has been resetting the mac clock ahead an hour later than the actual time. With it set in auto then I didn't get the error message. So why now? Just curious nothing is broken as far as working and once I turn off auto the errors went away.
>
> John Moore
>
> Barking Trout Productions
>
> Studio City, CA
>
> bigfish@...
>
> [Non-text portions of this message have been removed]
>
Sunday, November 6, 2011
[Avid-L2] Re: Daylight Savings causes unity clock synchronization error on Mac?
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