It really depends on a lot of variables.
James
On Oct 21, 2011, at 8:32 PM, johnrobmoore wrote:
> Finder Info shows the same size as QT. It just seems like a low number for 24 secs of 1080I video.
>
> --- In Avid-L2@yahoogroups.com, Tim McLaughlin <mcltim.156@...> wrote:
> >
> > Forget what Quicktime says - what dies the Finder say? Get info on the file.
> >
> > I've found Quicktime to be just flat-out WRONG a lot of the time. The Finder
> > is never wrong.
> > --
> > Tim McLaughlin
> > Final Cut and Avid Editor
> > http://vimeo.com/mcltim
> > www.mcltim.com
> >
> >
> > On Fri, Oct 21, 2011 at 7:02 PM, John Moore <bigfish@...> wrote:
> >
> > > **
> > >
> > >
> > > I have a 24 second .mov file for final delivery and the file size is 57.60
> > > MB according to QT 7. Format is H.264 1920x1080. Millions AAC. Stereo (LR)
> > > 48.000 KHz
> > > FPS: 29.97. This seems really small for 24 secs of 1080I HD video. This
> > > is video with noise to make it look like a 70's/80's sitcom open. I usually
> > > expect around a gig a minute for full res files, obviously this varies but
> > > my ball park says it should be around 400MB not 57. The video is live
> > > action stuff so it's not some super optimized graphic element. I'm told the
> > > graphics company are young kids so you decide what that means. I said we
> > > need an uncompressed .mov in animation at best or prores. This is for an HD
> > > 1080I 59.94 HDCam delivery to a cable network so I think this file isn't up
> > > to snuff. Given all the noise and grain crap in the video it might not
> > > really make much difference but I want a bigger file to compare. Am I
> > > nuts? I hate to think that the graphics company is trying to save render
> > > time and upload time at the expense of quality. I don't usually think of
> > > H.264 as the proper format to deliver graphic elements for an
> > > online edit but I'm sure there are many flavors of H.264 I'm just use to
> > > getting highly compressed versions for approval. Any insight as to
> > > something I'm overlooking here would be appreciated.
> > >
> > > John Moore
> > >
> > > Barking Trout Productions
> > >
> > > Studio City, CA
> > >
> > > bigfish@...
> > >
> > > [Non-text portions of this message have been removed]
> > >
> > >
> > >
> >
> >
> > [Non-text portions of this message have been removed]
> >
>
>
[Non-text portions of this message have been removed]
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