So besides plugins and native format support have you run PP in a collaborative environment with shared storage and several editors working on the same project? To my peripheral knowledge of PP's feature set that type of work flow isn't what they are known for. My impression has been Adobe works for those using shorter timelines and in a standalone environment. I'd love to hear from people who are using PP in a manor that would replace your typical reality/documentary shop with several editors working in several bays. That is something FCP could do even if the media management wasn't as robust as Avid. For my type of work that is more important than plugins. Again that's just the types of shows I'm working on and to the best of my knowledge PP doesn't handle this well but I'd love to learn differently from people actually using PP on a daily basis.
--- In Avid-L2@yahoogroups.com, chris magid <chris_rtvf@...> wrote:
>
> Adobe CS5.5 is a much better choice for folks that love FCP.
>
> A critical reason is plug in support and plug in architecture. There are many
> useful plug-ins which simply cannot be used via AVX. A ton. Most of the Red
> Giant stuff is FCP and Adobe ONLY. If folks like the plug-ins they have under
> FCP, they may disappointed with Avid.
>
> I sent a lot of emails to plug in developers begging for AVX versions of things
> like Red Giant Denoiser, which is absolutely stunning. But an AVX version ain't
> happening.
>
> There are also issues with open format support which Avid only tickles through
> AMA. Same goes for true and versatile 10bit, 4:4:4 or greater video support.
>
> Also, CS5.5 is more likely to support their existing video card and other
> hardware. In addition to the high likely hood that they can get video out from
> After Effects and Photoshop, much like they could with Motion. Which Avid can't
> do.
>
> Tight integration with After Effects is another plus. It is also complete suite
> with Photoshop and Encore.
>
> Honestly we have to assess peoples needs and workflows in good faith and make
> sensible recommendations. We shouldn't just be homers for the tools we use.
>
> For those users that have criticisms of FCP items which Composer dose well, then
> Composer may be a good choice.
>
> But for those that lament the loss of the FCP they love, then Premiere through
> CS 5.5 is a better bet.
>
> FCPX's perceived failure has not made Composer better. Winning by attrition is
> not really winning. The goal is to advance the capabilities, quality and
> usefulness of our tools. Avid still has much work to do and should be very
> concerned about the first impression they make with any new customers.
>
> This isn't some simple contest to see how many folks we can friend on Facebook.
>
> Much of the behavior and ballyhooing I've seen online from industry notables
> bares a striking resemblance to their own criticism of kool-aid drinkers and fan
> boys of other trendy production products.
>
> Personally I think there is a foundation in FCPX which could grow to be
> something nice.
>
> Avid has yet to re-tool composer from the ground up as Apple just did with FCPX.
> It is something which has been needed for years. The upcoming 64bit version may
> not be much beyond a port AT FIRST as there are hints that long standing core
> issues and criticisms will not be addressed in the initial 6.x.
>
> C.A.M
> RTVF
>
>
>
>
> ________________________________
> From: Terence Curren <tcurren@...>
> To: Avid-L2@yahoogroups.com
> Sent: Thu, June 30, 2011 11:50:50 AM
> Subject: [Avid-L2] Re: The FCPX thread
>
>
> You are talking to the wrong people here. You need to be convincing the FCP
> users out there. And the former Avid users who went to FCP. That is what Adobe
> is doing very effectively right this instant.
>
> --- In Avid-L2@yahoogroups.com, "Rupert Watson" <rupert@> wrote:
>
> <<So far, I have not seen the same level of commitment from Adobe and I have
> heard NOTHING about their support dept. How does that work? Do they pay for
> people to take support calls about the software or have they followed the Apple
> model? >>
>
>
>
>
> [Non-text portions of this message have been removed]
>
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