Tuesday, January 11, 2011

Re: [Avid-L2] Re: Tease 3D Lower 3rd / "Snipe"?

 



On Jan 10, 2011, at 11:31 PM, Terence Curren wrote:

>
> <<But of course the $64,000 question remains:"Can both the Content and the Snipe be in 3D without burning the Snipe into the master?">>
>
> Not sure what you mean here. Are you talking about live keying?
>

Hi Terry,
Yep, that's what I'm talking about.
Isn't that how bugs and snipes are served up presently?

Thanks for the reply too BTW! Very helpful.

This truly is quite a challenge!

Cheers,

B

> --- In Avid-L2@yahoogroups.com, Benjamin Hershleder <Ben@...> wrote:
>
> <<If there are issues with convergence of the content and the "snipe" both being 3D, is the (only?) solution this two pronged compromise:
> > 1 - Have the "snipe" with a solid / opaque background shape in order to mask the 3D content below it.>>
>
> The problem is with convergence, or where in 3D space does it live. If your solid snipe is further back than the image it is blocking part of, it will be a mind numbing thing to try to resolve in the viewers head.
>
> <<2 - Lose out on the "coolness" of 3D have the "snipe" be in 2D so there would be no convergence issues.>>
>
> If the snipe is in 2D, it will be right at the screen in 3D depth. As long as everything in the program is behind the screen (Optimal for the 3D experience) you would be okay. If something comes forward of the screen (the 3D gimmick that rips you out of the story) you will run into the same problem as above. It will look like someone squished your snipe into the picture like pressing into clay. (Without the proper shading and edging which will be a mindf%^#k)
>
> <<But of course the $64,000 question remains:"Can both the Content and the Snipe be in 3D without burning the Snipe into the master?">>
>
> Not sure what you mean here. Are you talking about live keying?
>
>

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