--- In Avid-L2@yahoogroups.com, "johnrobmoore" <bigfish@...> wrote:
>
> Looks like a cool piece of software. Seems like it has been tested with Paragon NTSF3G which I assume means it would work with the Paragon software I recently installed. In the FAQs I found this interesting:
>
>
> Frequently Asked Questions
>
> Can BlueHarvest cause data loss?
>
> Yes. Some applications and file formats rely on data stored in ._ AppleDouble files (for example old MacOS fonts or EPS files). These files will be made unusable if their ._ AppleDouble file is deleted. Always make sure you use BlueHarvest with files which don't rely on data in their ._ AppleDouble files.
>
> I remember having to get stuffit on my imac and use it to stuff fonts so I could take the stuffed file over to my vista laptop which had Trans Type Pro. I remember it took me a long time to get this right but it was do to the fact that just taking the mac font over to my pc didn't work until I stuffed it first. My understanding at the time was the stuffing combined the data and resource fork. From what I read on the BlueHarvest FAQs it sound like it was the ._AppleDouble file that was being lost. Does this seem right. Fonts are just a continual mystery and pain in my tush. And don't get me started on why some font families show up in title tool and other versions don't.
>
>
> --- In Avid-L2@yahoogroups.com, Raj Rodrigues <raj.rodrigues@> wrote:
> >
> > http://www.zeroonetwenty.com/blueharvest/
> >
> > HTH
> >
> > Raj
> >
> > On Thu, Jun 17, 2010 at 6:13 AM, Jay Mahavier <jay_mahavier@>wrote:
> >
> > >
> > >
> > > I upgraded on of our systems to MC5. MacPro. It's on Unity
> > > 5.1.3/5.2. We are doing some work with an editor off site and getting
> > > bins to and from him via a file copy to our AFP server through a VPN
> > > connection. I then put those bins into the project directory on the
> > > Unity. In the project window on the recently upgraded system running
> > > MC5 I see not only the bin file but the resource fork file too (._.BIN
> > > NAME). This is of course amazingly annoying. The systems still
> > > running MC4 are not seeing the resource fork files. And they are not
> > > being generated when we create a new bin directly to the unity. So
> > > I'm wondering how do I make this go away? I don't really care if the
> > > resource fork files exist, I just don't want to see them in the
> > > project window. Is my only solution to back rev to MC4 until a patch
> > > for v5 comes out? Is there a script that I can run that will remove
> > > them from a directory?
> > >
> > > Thank you for the assistance.
> > >
> > > Jay
> > >
> > >
> >
> >
> > [Non-text portions of this message have been removed]
> >
>
------------------------------------
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