It is interesting that your 4000 does not support hardware texture
render. Not sure what that is but it sounds like hardware based video
overlay.
On 12/23/2012 11:32 PM, Marcel Brassard wrote:
> Console says:
>
> OpenGL implementation found:
> vendor = Brian Paul
> renderer = Mesa OffScreen16
> version = 1.5 Mesa 6.4
> This OpenGL implementation does not support hardware texture render
> maximum render dimensions: = 1920 x 1080 at 8 bits per pixel channel
>
> OpenGL implementation found:
> vendor = NVIDIA Corporation
> renderer = NVIDIA Quadro 4000 OpenGL Engine
> version = 2.1 NVIDIA-7.33.0
> This OpenGL implementation does not support hardware texture render
> maximum render dimensions: = 1920 x 1080 at 8 bits per pixel channel
>
> Who is Brian Paul?
>
>
>
> Marcel
>
>
> On 23/12/2012, at 10:11 PM, Dom Q. Silverio wrote:
>
>> Check the Console after startup. It should indicate which GPU is being utilized for OpenGL acceleration.
>>
>> DQS
>>
>>
>> On Dec 23, 2012, at 10:08 PM, Marcel Brassard <bncrcaxlr@gmail.com> wrote:
>>
>>> Actually it looks like it does. In my Mac Pro, I have an ATI 5770 for my monitors and a quadro 4000 for Resolve and when I hook up a third monitor to the Quadro, Avid sees it and picks it up as the default GPU. At least that what the Video Display setting shows.
>>> Does it really use it? I honestly don't know.
>>>
>>> Marcel
>>>
>>>
>>> On 23/12/2012, at 12:49 PM, namyrb wrote:
>>>
>>>> Avid doesn't utilize a second graphics card. Resolve does.
>>>
>>>
>
>
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