in this post i have read of other solutions but i think jeff krebs is on
the right track as far as prepping for online's with as close to zero
margin for error and 100% respect for the online editor/finishing process.
being an offline editor i always collapse my layers for online only leaving
the necessary elements for the online editor (regardless of how long this
takes).
i feel like it would be safe to assume that most facilities that cover
online would deal with multiple projects per day, be it new projects,
revisions etc and that in most cases the online editors have little to no
prior knowledge of any given project other than the edl,xml,reference
pic,gfx and audio elements provided. it's lazy and disrespectful to throw a
bunch of un necessary elements at a 3rd party and expect them to be able to
figure it out - regardless of how close the relationship is between offline
and online (one oversight when collapsing layers in the online could lead
to the final delivery of an incorrect master).
coming from the spot world, the clean up is relatively quick but that
should not be a defining factor - the 'onlining' process should be
protected and treated as krebs suggests, with due respect. only a true
offline editor will see this process through.
as an online editor - it would take all but 1 refusal of an in coming
project - along with strict guidelines as to what is acceptable for online
prep for those 'lazy fricken entitled babies' to change their delivery
standards.
[Non-text portions of this message have been removed]
Monday, April 2, 2012
Re: [Avid-L2] Share a clue with me...
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