Wednesday, October 14, 2009

[Avid-L2] Re: Duplicate sequence question

Steve this is why I got in the habit of using the pulldown menu over the record monitor to duplicate a sequence. That process automatically loads the duplicated sequence into the timeline avoiding what you discribe.

--- In Avid-L2@yahoogroups.com, Steve Hullfish <Steve@...> wrote:
>
> I once saw an argument for making the duplicate be the backup because
> the duplicate doesn't automatically get loaded into your sequence side
> from the bin. So by renaming the duplicate as the "history" sequence
> and continuing to work on the old sequence, it's simply one less step,
> since the old sequence is already in the timeline and the sequence
> monitor.
>
> I can't count the number of times that I've duplicated a sequence at a
> certain point and renamed the new sequence, then forgot to load it, so
> I keep working on the old sequence even though it's NAMED as the old
> sequence. Then the next day, I open up what I THINK is the latest
> sequence, only to find that none of my work since the duplication is
> there! I panic for a moment, then realize that the OLD sequence is
> actually the UPDATED sequence, and all I have to do is rename the two
> sequences. If I would just rename the duplicated sequence as OLD, then
> I would never make this mistake. I guess it's hard to teach an old dog
> new tricks.
>
> On Oct 13, 2009, at 8:30 PM, guanacaa@... wrote:
>
> > I personally like keeping duplicates in my project for the sake of
> > easy reference and convenience. I have never found that Interplay
> > adds any value to this process, or to the ease of another editor
> > grabbing my sequence via networked Unity projects in the traditional
> > fashion. An inadvertent selection of "Update From Interplay" can
> > however, at least temporarily undo my work.
> > As to your duplication workflow, I've never been warned against
> > doing this in Interplay environments. What I did find was that if I
> > checked in a show template sequence from Interplay, then duped it
> > forward and altered it to make it into a specific episode sequence,
> > that I had inadvertently altered the original template sequence in
> > Interplay. I was told to make my own sequence, and edit the template
> > sequence into it, then alter from there. Perhaps this is an ignorant
> > workflow, but this is what the folks allegedly in the know said it
> > was best to do.
> >
> > I have never, ever, encountered any issues in any environment,
> > local, Unity, or Interplay, duplicating sequences I create myself
> > just as you are duplicating them.
> >
> > Shirley
> >
> > -----Original Message-----
> > From: Job ter Burg (L2B) <Job_L2@...>
> > To: Avid-L2@yahoogroups.com
> > Sent: Tue, Oct 13, 2009 3:26 pm
> > Subject: [Avid-L2] Duplicate sequence question
> >
> > So, for years I've been working like this:
> >
> > - start project, capture/import & log footage
> > - create a new sequence (or several)
> > - edit for a while
> > - duplicate the current sequence in the bin
> > - open the duplicate of the sequence, and continue working in that
> > duplicate. The original stays the way it was at the time of
> > duplication.
> > I'll usually add a creation date to the sequence name.
> >
> > Today a colleague mentioned that this was not the "right" way to do
> > it. It
> > would be better to duplicate the sequence, keep the duplicate as it
> > is, and
> > continue to work in the "original" sequence.
> >
> > Apparently, this was pointed to my colleague during an Interplay
> > instruction, I suppose it has to do with the order in which
> > sequences are
> > saved or updated in an Interplay environment. Anyone know if this
> > relates to
> > "regular" local projects and/or Unity projects as well?
> >
> > Just wondering what this all means under the hood.
> >
> > Thx,
> >
> > --
> > Job ter Burg
> > film editor - NL
> >
> > ------------------------------------
> >
> > Search the offical complete Avid-L archives at:
> >
> > http://archives.bengrosser.com/avid/
> >
> > Avid L2, Where the Answers are.Yahoo! Groups Links
> >
> > [Non-text portions of this message have been removed]
> >
> >
> >
>
>
>
> [Non-text portions of this message have been removed]
>


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